What Makes a Game Indie? "Rochard" Blurs the Line

  • IFC
What Makes a Game Indie?
In 2008, the new European developer Recoil Games was creating an ambitious first-person shooter called "Earth No More." The team was large and the product was larger. In 2009, the financial crisis struck, and the project was postponed indefinitely. Yesterday, we met with a smaller, but equally hopeful Recoil team to discuss their new game, "Rochard," a downloadable exclusive for PlayStation Network. What happens when a major studio tightens the belt like this? Can a once traditional developer be indie?

"Rochard" is a tough title to define. Like "Metroid" and "Shadow Complex," the titular hero (voiced by Jon St. John, the throat of Duke Nukem) navigates a 2D plane, blasting enemies, solving puzzles and exploring a sci-fi world.

The pot-bellied, mustachioed engineer has two unique methods for manipulating gravity -- the crux of the game. The first, the G-Lifter, is Rochard's go-to weapon and puzzle solver. With a click, the gun lifts a nearby crate with ease.
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