Assassin’s Creed Shadows Yasuke Gameplay Shows It Copied Another Ubisoft Game’s Parrying System That’s Even More Balanced Than Hidetaka Miyazaki’s Sekiro

Assassin’s Creed Shadows recently got a 13-minute gameplay showcase. From the showcase, it appears that the game takes some inspiration from Ubisoft’s For Honor, particularly in its parrying system.
This system is noticeably different from the intense parrying mechanics seen in Hidetaka Miyazaki’s Sekiro: Shadows Die Twice, which demanded countless hours of practice to master. For Honor‘s parrying, on the other hand, was designed to be more accessible, allowing even beginners to learn it without having to put hours into it.
Assassin’s Creed Shadows’ Gameplay Preview Showcases Combat Inspired by For Honor
AC: Shadows’ Two Character Dynamic Might be What The Series Needs. | Ubisoft
Assassin’s Creed Shadows will feature a two main character system which might be similar to the character system of GTA V. Players can play as one of the two main characters, Yasuke or Naoe, who both have two opposing kinds of playstyles.
This system is noticeably different from the intense parrying mechanics seen in Hidetaka Miyazaki’s Sekiro: Shadows Die Twice, which demanded countless hours of practice to master. For Honor‘s parrying, on the other hand, was designed to be more accessible, allowing even beginners to learn it without having to put hours into it.
Assassin’s Creed Shadows’ Gameplay Preview Showcases Combat Inspired by For Honor
AC: Shadows’ Two Character Dynamic Might be What The Series Needs. | Ubisoft
Assassin’s Creed Shadows will feature a two main character system which might be similar to the character system of GTA V. Players can play as one of the two main characters, Yasuke or Naoe, who both have two opposing kinds of playstyles.
- 11/06/2024
- par Daniel Royte
- FandomWire
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