Ready Player Two Review: Ernest Cline’s Soulless Sequel Beats a Dead Horse

Ready Player Two Review: Ernest Cline’s Soulless Sequel Beats a Dead Horse
It doesn’t take long for Ernest Cline’s Ready Player Two to reunite gunter-turned-billionaire Wade Owen Watts with a vintage video game that holds a clue to a virtual scavenger hunt that will forever change the future of the digital, escapist Oasis. But after winning this particular game, Parzival (Wade’s Oasis alter ego) finds that he automatically starts over. Because of an extra life, he is given the option of playing through the game again, even though there are no surprises, simply to rack up extra points and because he can.

Reading Ready Player Two feels a lot like that. Ready Player One, Cline’s 2011 debut novel, delighted readers with its futuristic generation of gunters who had taken on all things 1980s with religious fervor in search of the Easter egg that would bequeath the Oasis, Willy Wonka-style, to one lucky player. The book also made some incisive
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