Tomb Raider Review: Bold, Brutal, Beautiful

I'll admit this right off the top: I was never a Tomb Raider fan. Sure, I've played a few of the early Playstation titles in my day, but never for more than an hour or so, and I still have a few of the later games in my library, even though I have never played them. I don't know, I guess I just couldn't get into a game that put puzzles over action, and running and jumping over combat. That was me. That was then.

In 2010, Square Enix announced that longtime developer Crystal Dynamics was rebooting the franchise as a whole, giving the world a younger Lara Croft, and a game focused on her origin--a reimagined origin from the many that had come before (seriously, Lara Croft has been retconned more times in her 17 years than Batman has in almost 75 years.) And the first screens to be shown verified that this was a bold new,
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