David Fox(VIII)
- Writer
- Additional Crew
- Director
David Fox and his wife Annie co-founded the world's first public-access
microcomputer center in 1977. Marin Computer Center was a prototype for
bringing new technology to the public. When he was eleven years old,
David made his first 8 mm cartoon using stacks of discarded Flintstone
cells he found in the trash bins behind Hanna-Barbera, and has been
fascinated with animation and technology ever since. He studied
engineering at UCLA and Humanistic Psychology at California State
University at Sonoma where he received his bachelor's degree. He
co-authored the books Computer Animation Primer, Armchair BASIC, and
Pascal Primer, then in 1982 became one of the founding members of the
Games Division at Lucasfilm Ltd. (now LucasArts Entertainment Company).
During his 10 year stay with LucasArts, he was the designer, project
leader, and one of the programmers for the games Rescue on Fractalus!,
Labyrinth, _Zak McKracken and the Alien Mindbenders (1987) (VG) _, and
_Indiana Jones and the Last Crusade (1989/II) (VG)_. He also worked on
Maniac Mansion as the primary script programmer. During his last two
years at LucasArts he was the Manager of Entertainment Software on
Mirage (a collaboration between LucasArts and Hughes Aircraft
Corporation). This multi- player, networked location-based
entertainment system was intended for theme parks.
After leaving LucasArts, David was a Senior Game Designer at Rocket Science Games, and worked as a freelance consultant on several games.
In 1996, David joined LiveWorld Productions/Talk City, an Internet community provider, as their Director of Kids and Entertainment Programming. During his four years at the company, he produced The InSite ( http://www.theinsite.org) a Web site for teen empowerment, helped produce a home page offering for use by Talk City's 4 million members, and launched several online chat games. He then became the Director of New Content, finding and implementing new technologies within Talk City.
In 2001, David returned to immersive gaming at Xulu Entertainment, producing their motion simulator project. Then a prototype of an educational game for Learning Friends under a grant from the William and Flora Hewlett Foundation.
He does freelance multimedia and Web design, and works with NewsTrust.net as their Technology Director.
When not playing with computers David enjoys science fiction, good films, photography, video making, and taking long walks with Annie through the hills of Marin County, California. He has adult two children.
After leaving LucasArts, David was a Senior Game Designer at Rocket Science Games, and worked as a freelance consultant on several games.
In 1996, David joined LiveWorld Productions/Talk City, an Internet community provider, as their Director of Kids and Entertainment Programming. During his four years at the company, he produced The InSite ( http://www.theinsite.org) a Web site for teen empowerment, helped produce a home page offering for use by Talk City's 4 million members, and launched several online chat games. He then became the Director of New Content, finding and implementing new technologies within Talk City.
In 2001, David returned to immersive gaming at Xulu Entertainment, producing their motion simulator project. Then a prototype of an educational game for Learning Friends under a grant from the William and Flora Hewlett Foundation.
He does freelance multimedia and Web design, and works with NewsTrust.net as their Technology Director.
When not playing with computers David enjoys science fiction, good films, photography, video making, and taking long walks with Annie through the hills of Marin County, California. He has adult two children.