Richard Taylor(III)
- Special Effects
- Producer
- Art Department
- Won 5 Oscars
- 43 wins & 38 nominations total
Known for
Credits
Special Effects
- 2023
- X
- prosthetics creative lead: Weta Workshop
- 2022
- I Am Mother
- special effects
- 2019
- 2018
- The Meg
- special effects (uncredited)
- 2018
- Thor: Ragnarok
- creative supervisor: Weta Workshop
- special effects
- 2017
- Blade Runner 2049
- special effects
- 2017
- Power Rangers
- supervisor: Weta Workshop
- 2017
- Ghost in the Shell
- special effects
- 2017
- Spectral
- special effects
- 2016
- The Great Wall
- special effects
- 2016
- 2016
- Warcraft
- special effects
- 2016
- The BFG
- special effects
- 2016
- Krampus
- special effects
- 2015
- Furious 7
- special effects
- 2015
Producer
Art Department
- 2020
- 2016–2018
- Man of Steel
- weapons conceptual designer
- 2013
- The Adventures of Tintin
- design supervisor: Weta Workshop
- 2011
- Avatar
- conceptual design
- 2009
- The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
- armour and weapons designer
- creature designer
- visual conceptual designer
- 2005
- King Kong
- WETA workshop supervisor
- 2005
- The Lord of the Rings: The Return of the King
- supervisor: Weta Workshop (uncredited)
- 2003
- The Lord of the Rings: The Two Towers
- supervisor: Weta Workshop (uncredited)
- 2002
- The Lord of the Rings: The Fellowship of the Ring
- supervisor: Weta workshop (uncredited)
- 2001
- Meet the Feebles
- model maker
- 1989
Personal details
- Official sites
- Alternative name
- Richard Jon Taylor
- Publicity listings
Did you know
- TriviaIn the 2004 New Year Honours (New Zealand), Taylor was appointed an Officer of the New Zealand Order of Merit, for services to design and the film industry. In the 2010 Queen's Birthday Honours, Taylor was promoted to Knight Companion of the New Zealand Order of Merit, for services to film.
- Quotes[referring to his work on The Lord of the Rings] "One of the most important things to me was that we generated a very strong feeling of culture. Culture, I believe, is based in details. It's based in generations of characters, of people, of species, building on top of the past generation's work."
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