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John Romero(I)

  • Additional Crew
  • Art Department
  • Writer
IMDbProStarmeterSee rank
John Romero
Trailer for Gameplay
Play trailer2:34
Gameplay (2014)
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John Romero is an award-winning game development icon whose work spans over 130 games, 108 of which have been published commercially. Romero is the "father of first person shooters" having led the design and contributed to the programming and audio design of the iconic and genre-defining games DOOM, Wolfenstein, Quake, Heretic and Hexen. Romero is also was also one of the earliest supporters of eSports and a current competitive DOOM and Quake player. To date, Romero has co-founded nine successful game companies including the likes of id Software. He is considered to be among the world's top game designers, and his products have won well over 100 awards. Romero most recently won the 2017 Lifetime Achievement award at the Fun & Serious Games Festival in Bilbao and the Legend Award at 2017's Develop: Brighton.
BornOctober 28, 1967
  • More at IMDbPro
    • Contact info
    • Agent info
    • Resume
BornOctober 28, 1967
IMDbProStarmeterSee rank
  • Unlock contact info on IMDbPro

Known for

Sigil (2019)
Sigil
7.4
Video Game
  • Director
  • 2019
Daikatana (2000)
Daikatana
3.8
Video Game
  • Writer(creator, uncredited)
  • 2000
Quake (1996)
Quake
8.2
Video Game
  • Additional Crew
  • 1996
Half-Life (1998)
Half-Life
9.2
Video Game
  • Additional Crew(Quake engine)
  • 1998

Credits

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IMDbPro

Additional Crew

  • Cartoon Network: Block Party (2004)
    Cartoon Network: Block Party
    • programmer
    • Video Game
    • 2004
  • Hyperspace Delivery Boy!
    • lead programmer
    • Video Game
    • 2002
  • Red Faction (2001)
    Red Faction
    • programmer: N-Gage version code monkeys
    • Video Game
    • 2001
  • Half-Life (1998)
    Half-Life
    • engine tools programmer: Quake engine
    • Video Game
    • 1998
  • Doom 64 (1997)
    Doom 64
    • programmer
    • Video Game
    • 1997
  • Quake (1996)
    Quake
    • level designer
    • tools programmer
    • Video Game
    • 1996
  • Final Doom (1996)
    Final Doom
    • level designer
    • programmer
    • Video Game
    • 1996
  • Wolfenstein 3D (1995)
    Wolfenstein 3D
    • programmer: id Software
    • Video Game
    • 1995
  • Super Noah's Ark 3D (1994)
    Super Noah's Ark 3D
    • engine tools programmer
    • Video Game
    • 1994
  • Doom II: Hell on Earth (1994)
    Doom II: Hell on Earth
    • programmer
    • Video Game
    • 1994
  • Doom (1993)
    Doom
    • game designer
    • programmer
    • software engineer
    • Video Game
    • 1993
  • Spear of Destiny (1992)
    Spear of Destiny
    • software engineer
    • Video Game
    • 1992
  • Wolfenstein 3D (1992)
    Wolfenstein 3D
    • programmer
    • Video Game
    • 1992
  • Aliens Ate My Baby Sitter! (1991)
    Aliens Ate My Baby Sitter!
    • software engineer
    • Video Game
    • 1991
  • 'Goodbye, Galaxy!' Episode V: The Armageddon Machine (1991)
    'Goodbye, Galaxy!' Episode V: The Armageddon Machine
    • programming team
    • Video Game
    • 1991

Art Department

  • Doom 64 (1997)
    Doom 64
    • designer
    • Video Game
    • 1997
  • Doom (1993)
    Doom
    • level designer
    • Video Game
    • 1993
  • Spear of Destiny (1992)
    Spear of Destiny
    • level designer
    • Video Game
    • 1992
  • Commander Keen 3: Keen Must Die! (1990)
    Commander Keen 3: Keen Must Die!
    • level designer
    • Video Game
    • 1990
  • Commander Keen 2: The Earth Explodes (1990)
    Commander Keen 2: The Earth Explodes
    • level designer
    • Video Game
    • 1990
  • Commander Keen 1: Marooned on Mars (1990)
    Commander Keen 1: Marooned on Mars
    • level designer
    • Video Game
    • 1990
  • Dangerous Dave (1988)
    Dangerous Dave
    • graphics
    • Video Game
    • 1988
  • Pyramids of Egypt
    • graphics
    • Video Game
    • 1987

Writer

  • Return to Castle Wolfenstein (2001)
    Return to Castle Wolfenstein
    • based on the 1992 game by (uncredited)
    • Video Game
    • 2001
  • Daikatana (2000)
    Daikatana
    • created by (creator, uncredited)
    • Video Game
    • 2000
  • Quake (1996)
    Quake
    • scenario
    • Video Game
    • 1996
  • Final Doom (1996)
    Final Doom
    • original concept
    • Video Game
    • 1996
  • Wolfenstein 3D (1992)
    Wolfenstein 3D
    • co-creator (creator, uncredited)
    • Video Game
    • 1992
  • Dangerous Dave (1988)
    Dangerous Dave
    • written by (uncredited)
    • Video Game
    • 1988

Videos1

Gameplay
Trailer 2:34
Gameplay

Personal details

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  • Official sites
    • Official Besty List
    • Official Site
  • Born
    • October 28, 1967
    • Colorado Springs, Colorado, USA
  • Spouses
      Brenda RomeroOctober 27, 2012 - present

Did you know

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  • Trivia
    Co-founded the game development company Ion Storm after quitting Id Software, because he felt the artistic nature of the games worked on at Id were given less attention than the technical aspects of the games.
  • Quotes
    We had a skin for a little arrow, and it was 1300 x 960 pixels. It was out of control. - Relating a story in which a small arrow was textured so large it would not fix on people's monitors of the era

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