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Voice Acting For Final Fantasy VII Remake’s Main Story Is Nearing Completion, Says Producer

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Voice acting for the main cast and story of Square Enix’s Final Fantasy VII Remake is almost complete, according to the game’s producer, Yoshinori Kitase. Speaking to Dengeki PlayStation (via Siliconera), he confirmed that the characters’ respective actors had “practically finished” recording their dialogue for the main story, although cautioned fans against expecting protagonist Cloud to sound similar to that of his appearance in the CGI film Final Fantasy VII: Advent Children, released in 2005.

According to Kitase, this is partly due to the different time periods explored in the game and film, with the events of the former featuring a version of the character that’s in his “prime,” rather than the deflated and defeatist image of Cloud depicted in Advent Children. One should note, however, that Kitase might simply be referring
See full article at We Got This Covered »

Final Fantasy VII May Have Bumped Off More Characters Than Aerith

Considered by many to be one of the most influential RPGs the industry has ever produced, the significance and enduring legacy of Final Fantasy VII can’t be overstated.

In many ways, Square Enix’s beloved classic popularized the Japanese role-playing game for those in the west, all the while cementing Final Fantasy‘s status as an international powerhouse. Fast forward to now and, on the verge of the game’s 20th anniversary, Polygon has published an exhaustive long-form feature that documents the history, development, and fallout from Final Fantasy VII. It’s a truly insightful piece, one that’s well worth reading for any RPG fan – regardless of whether you’re a longtime Final Fantasy fan or not.

Buried in that feature is a fascinating exchange between Tetsuya Nomura (Character and Battle Visual Director) and Director Yoshinori Kitase, who reflect on both the decision to kill off Aerith – arguably
See full article at We Got This Covered »

Kingdom Hearts III and Final Fantasy VII Remake Still A Ways To Go Says Director

  • Cinelinx
The director in charge of Final Fantasy VII Remake and Kingdom Hearts III has given an update on two of Square Enix's highly-anticipated games. Check out what Tetsuya Nomura had to say.

It's been a bit since we saw any new content for Kingdom Hearts III and even longer since we got a glimpse of Final Fantasy VII Remake and now we know why, thanks to their director. In a recent interview in Weekly Famitsu, translation assist by Gamitsu, Tetsuya Nomura, gave a brief update on the state of both games.

When asked about the development of Kingdom Hearts III, Nomura responded:

“While I can’t make a sweeping statement because the development process is different from what we’ve done so far, there are still worlds untouched. Production is progressing on unannounced worlds, in a state that we cannot show them off. In terms of the state of development,
See full article at Cinelinx »

Total Episode Count For Final Fantasy VII Remake Not Set In Stone, According To Square

Square Enix’s staggered release plans for the Final Fantasy VII Remake will allow for each installment to be comparable in size to full games, but the publisher has conceded the total amount of episodes for the HD overhaul is subject to change.

Indeed, Square is yet to officially confirm how many chapters Ffvii‘s “multi-part series” will comprise – the general consensus would be four, aligning with the number of discs included with the original release in ’97 – and while the developer has “a vision for how many installments it will consist of,” Producer Yoshinori Kitase didn’t rule out the possibility that that tally could change depending on development.

Word comes by way of Game Informer, where Kitase was quizzed about the progress of Square’s long-anticipated Final Fantasy VII Remake.

Yeah, we do have an idea on the project side in terms of how many installments it may consist of,
See full article at We Got This Covered »

Final Fantasy VII Remake’s Episodes Will Each Be The Size Of Full Games, Says Kitase

So that Final Fantasy VII Remake, eh? I’d ask the question of who’s excited, but we all know that’s a pretty rhetorical one at this point, because the answer is, obviously, that everyone is bloody excited.

Even so, after the news broke that the long-awaited remake was to be sliced-up and released as part of an episodic structure due to the project being so huge, many fans of the original started getting that feeling of worry in their gut that each episode would be but a mere few hours long.

Well, you can discard those fears right now, because the the producer for the game, Yoshinori Kitase told Game Informer in their latest issue that each episode will “essentially be a full scale game for each part of the multi-part series […] if we’re just looking at each of these parts, one part should be on par
See full article at We Got This Covered »

Don’t Expect To Play Final Fantasy VII’s Remake In 2016

Square Enix

You can’t say you didn’t see this one coming, just a little. First announced to great fanfare, Square Enix’s minimising of expectation surrounding the full remake of their 1997 magnum opus has been threefold: First they came out and said they were altering the combat system to remove turn-based battles, then the iconic RPG was going to be releasing episodically, and now we’ve got producer Yoshinori Kitase commenting that 2016 will be a “year of preparations” for the project.

The quote comes from an interview in the January issue of Famitsu, where Kitase states “I believe that this year will still be a year of preparations for Final Fantasy VII Remake”, before then going on to justify it with some pretty spectacular PR hokum – “I’d like to create a new kind of value for the hardware that is the PlayStation 4 for our next announcement.”

Whatever
See full article at Obsessed with Film »

Final Fantasy VII Remake Will Feature Full Voice Acting, Producer Talks Mini-Games

Square Enix is taking strides to ensure that the much-anticipated Final Fantasy VII remake features full voice acting across the board, and not just those characters that appeared in 2005 spinoff film Advent Children.

That’s according to Game Director Tetsuya Nomura and Producer Yoshinori Kitase, who sat down with Japanese outlet Gematsu to delve into the finer details of the overhaul. Releasing as an episodic title, there’s been nary a mention of a due date for the first installment in what we assume will be a three-part experience – Ffvii originally shipped across three discs in ’97, after all – despite Square debuting our first look at gameplay during PlayStation Experience earlier this month.

Then again, production on the remake continues apace, and Nomura revealed that the final build of the game will be fully voiced. Granted, we’ve only caught a snippet of what Cloud, Barret and some Shinra soldiers will sound like,
See full article at We Got This Covered »

Episodic Release Allows Final Fantasy VII Remake To “Go Beyond Scale And Story” Of Original

Square Enix Game Director Yoshinori Kitase has offered up new details regarding the company’s plan to release the long-anticipated Final Fantasy VII Remake as an “episodic, multi-part” series in the vein of the Final Fantasy Xiii trilogy.

First announced in the aftermath of last weekend’s PlayStation Experience community event, long-time Final Fantasy veteran Tetsuya Nomura noted that if Square had opted to release the remake in one fell swoop it would lead to content being cut from the final release – not to mention the fact that, with Final Fantasy Xv and Kingdom Hearts 3 also gobbling up resources, the fabled Ffvii Remake wouldn’t launch until 2018 or 2019.

Instead, dolling out the overhaul across separate installments affords the development team a greater canvas to work on, with Kitase emphasising that the Remake will have the ability to “go beyond the story, world, and experience of Final Fantasy 7 in ways we’ve always dreamed of.
See full article at We Got This Covered »

‘Final Fantasy VII Remake’: Destined to disappoint?

So, Sony’s PlayStation Experience event just happened, and the biggest take away was a new trailer for the much anticipated Final Fantasy VII Remake, which featured our first glimpses of gameplay. As someone who holds Ffvii in extremely high regard, and someone who’s been an avid supporter of a potential remake for many years, I can’t help but feel conflicted.

Graphically, it looks like a PS4 game. From characters models to environments and animations, everything looks fantastic. Watching Cloud walk around a re-envisioned Midgar was enough to send chills down my spine. Seeing Barret and the other Avalanche members put a smile on my face, and that classic music sounds as good as ever. Everything looked great, until the trailer answered the biggest question looming over the game: how will they handle the combat? While it’s not 100% clear how everything will work, it does seem that
See full article at SoundOnSight »

Square Enix To Release Final Fantasy VII Remake As A “Multi-Part Series”

Square Enix is remaking beloved Jrpg Final Fantasy VII – but not as you know it. After offering up our first look at gameplay, not to mention that all-important battle system, the Japanese publisher noted that Ffvii will launch as a “multi-part series” in the vein of Final Fantasy Xiii.

Dancing around the caveat during Sony’s keynote presentation, news of an episodic release wasn’t mentioned until after the fact, with a press release confirming Square’s launch plans. According to Game Producer Yoshinori Kitase, dividing the Final Fantasy VII remake into separate entries is a necessity if the entire package is to match the visuals of that aforementioned vertical slice.

Per Square Enix:

“Final Fantasy 7 Remake will be told across a multi-part series, with each entry providing its own unique experience. The idea that a remake of Final Fantasy 7 would not fit into a single release was there from the very beginning,
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Final Fantasy VII producer gives an update on the remake

While we’re still no closer to hearing about an estimated release date, producer Yoshinori Kitase has provided a brief update on the Final Fantasy VII remake to Famitsu (via IGN), and the work on revising the turn-based battle system of the original.

See Also: Final Fantasy VII: The Remake Everyone Wants, But No One Actually Needs

“We’re starting to see the visual direction,” states Kitase. “On the other hand, we’re currently working out the battle system and such through trial-and-error. Since there’s a possibility that the command battle system of the old days might not work today, we’re thinking hard about what kind of direction we can take it.”

See Also: Final Fantasy VII – Is There Any Point Being Excited?

“Normally, when you do a remake, it becomes somewhere along the lines of a familiar action RPG, so we’re looking at how we can
See full article at Flickeringmyth »

Yoshinori Kitase Provides New Gameplay Details For Final Fantasy VII Remake

In a recent interview with Japanese gaming magazine Famitsu, the producer for Final Fantasy VII Remake – Yoshinori Kitase – provided some new details on the direction that the visuals and gameplay are headed in.

We’re starting to see the visual direction. On the other hand, we’re currently working out the battle system and such through trial-and-error. Since there’s a possibility that the command battle system of the old days might not work today, we’re thinking hard about what kind of direction we can take it.

Normally, when you do a remake, it becomes somewhere along the lines of a familiar action RPG, so we’re looking at how we can put out something like Final Fantasy VII while still surprising players.

Please don’t ask about how far into development we are and such. [Laughs]

The comments aren’t going to be very reassuring for those who want
See full article at We Got This Covered »

Final Fantasy VII Director Tetsuya Nomura Was Surprised To Learn He’s In Charge Of Remake

It’s fair to say that the vast majority of the gaming community were surprised to learn that finally - finally – Square Enix would revisit its treasured Final Fantasy VII and release a bona fide remake. In truth, it was an announcement long in the making, but it was also one that surprised the game’s director and long-time Square developer, Tetsuya Nomura.

Speaking in an interview with Famitsu – translated by Kotaku – the esteemed creator revealed that he wasn’t aware of the extent of his own involvement until an internal demonstration. Up until that point, Nomura, who is also overseeing the long-awaited Kingdom Hearts III, had assumed that Yoshinori Kitase – Game Director on the original 1997 classic – would take point on the remake.

“Mr. Hashimoto was involved with the advertising and marketing of the original, so like [Mr. Kitase and myself], VII has a strong place in his heart,” Nomura explained. “As preproduction went
See full article at We Got This Covered »

PS4 Port Of Final Fantasy VII’s PC Version Pushed To Winter 2015

Perhaps coaxed by the Internet-melting reception of the bona fide remake, Square Enix has announced plans to delay the PS4 port of Final Fantasy VII back into the latter stages of 2015.

The Japanese publisher quietly made the announcement in the fallout of Sony’s E3 showcase yesterday, and though the classic version was due to release in spring, Square has apologized to the franchise’s loyal fanbase and issued a statement of thanks for their continuing patience.

Of course, news of this postponement will undeniably be cushioned by the show-stopping reveal of the aforementioned remake. Why play a port of the original when you can look forward to an overhauled re-release? As a matter of fact, last night’s nostalgic announcement resulted in Square Enix’s stocks spiking 2.9 per cent; the highest in six years, no less, according to a report by Bloomberg.

But let’s take off our rose-tinted
See full article at We Got This Covered »

Final Fantasy VII Remake Coming to PS4

To some, the biggest news to come out of E3 2015 had to do with a game that's 18 years old. Yes, it's finally happening, a contemporary remake of the Square (now Square Enix) game Final Fantasy VII is in the works! The game developer announced the news during Sony's presentation at the expo and released a teaser trailer confirming the game's (eventual) availability on the PS4. It also tells viewers to "Play it first on Playstation," suggesting that the remake will eventually be available on multiple platforms. But enough from me. Check out the chill-inducing trailer for the Final Fantasy VII remake below: Final Fantasy VII is but one of many trailers coming out of E3 2015. We've put together over 20 of the best for you here, and set aside the Star Wars games trailers here. If you want more Final Fantasy VII news, here's the press release from Square Enix: Los
See full article at Collider.com »

E3: Square Enix Announces Final Fantasy VII Remake

[Press Release] Los Angeles, June 16, 2015 -- At Sony Computer Entertainment of America LLC's (Scea) E3 press conference today, Square Enix® announced that it has begun production on the full remake of Final Fantasy® VII for the PlayStation®4 computer entertainment system. Leading the development will be key members from the original project, including producer Yoshinori Kitase, director Tetsuya Nomura and scenario writer Kazushige Nojima. First released in 1997 on the PlayStation® computer entertainment system, Final Fantasy VII is universally regarded as a hallmark title of the RPG genre. The original title received high praise for its epic storyline, unique characters, and movie sequences that utilized the most cutting-edge technology of the time. Since then, the game has sold over 11...
See full article at The Daily BLAM! »

Sony and Square Enix announce Final Fantasy VII remake, E3 trailer released

During Sony’s big E3 press conference last night, Square Enix has announced that it’s set to deliver the long-awaited remake the iconic RPG Final Fantasy VII, and that development will be led by several key members from the original project, including producer Yoshinori Kitase, director Tetsuya Nomura and scenario writer Kazushige Nojima. Check out the E3 reveal trailer here…

The trailer states that Final Fantasy VII will be “playable first on PlayStation”, indicating that it will subsequently be available on other platforms. However, the official press release states that Square Enix has “begun production” on the game, so expect a lengthy wait before the remake is good to go.

See Also: Follow all of our E3 coverage here
See full article at Flickeringmyth »

Final Fantasy VII Remake & World Of Final Fantasy Announced

  • Cinelinx
Two epic games in the series have been announced at the Sony press conference, including one long awaited fan favorite with the Final Fantasy VII remake! Come inside to learn more and watch the trailers.

At Sony Computer Entertainment of America LLC’s (Scea) E3 press conference today, Square Enix® announced that it has begun production on the full remake of Final Fantasy® VII for the PlayStation®4 computer entertainment system.

Leading the development will be key members from the original project, including producer Yoshinori Kitase, director Tetsuya Nomura and scenario writer Kazushige Nojima.

First released in 1997 on the PlayStation® computer entertainment system, Final Fantasy VII is universally regarded as a hallmark title of the RPG genre. The original title received high praise for its epic storyline, unique characters, and movie sequences that utilized the most cutting-edge technology of the time. Since then, the game has sold over 11 million copies worldwide
See full article at Cinelinx »

Game Changers: Final Fantasy VII

  • Cinelinx
In 1997, Final Fantasy VII debuted and set new standards for the ways games are made. It was a massive critical and financial success, and it forever changed the videogame industry. This article explores what went into making of this classic game and how it's still effecting the industry almost twenty years later.

In January of 1997, the 6th generation of console wars were in full swing. Sony’s PlayStation had released in 1994 and was building a powerful lineup of games, but in late 1996, Nintendo had finally released the successor to the Super Nintendo and all eyes were watching the Nintendo 64 to see if it would continue Nintendo’s decade long strangle hold on the videogame market. At Japanese developer Squaresoft, a team of over 120 employees had been working on the next entry in the company’s popular Final Fantasy series since 1994 and a decision had been made to leave Nintendo and
See full article at Cinelinx »

Final Fantasy VII G-Bike could lead to Final Fantasy VII remake

It’s one of the most popular games not only in the long-running Final Fantasy franchise, but also on Sony’s PlayStation. In fact, they used the game as a tech demo to show off the power of the PlayStation 3 back in 2005 and a remake has been in “consideration” for quite some time with no movement. But with the announcement of Final Fantasy VII G-Bike at E3, talk of a remake have surfaced again.

In an interview with Weekly Famitsu (translated by Kotaku), when asked if Final Fantasy VII G-Bike is a stand alone game, Final Fantasy VII director Yoshinori Kitase said, “Well, Final Fantasy VII has many spin-off pieces and for the fans, its image has spread rather diversely, so I feel that G-Bike will set the standard of if we were to make new a VII related piece now. If more is to come, this is the starting point,
See full article at Flickeringmyth »
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