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James H. Dargie

James Dargie has been involved in CG production since 1995. Receiving a degree in Industrial Design in June of 1995, he was hired by Take Two Interactive where he eventually became a lead artist and technical director on full motion Video Games and PC titles. His talent for visual story telling naturally lead him to film production where he was a ... See full bio »

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Known For

The Matrix Reloaded Visual Effects
The Matrix Revolutions Visual Effects
Ripper Visual Effects


Hide Hide Show Show Art director (8 credits)
 2021 Larcenauts (Video Game)
 2017 Raw Data (Video Game) (consulting art director)
 2015 Fantastic Plastic Squad (Video Game)
 2013 Defiance (TV Series) (co-art director - 2 episodes)
- Pilot, Part 2 (2013) ... (co-art director)
- Pilot, Part 1 (2013) ... (co-art director)
 2013 Defiance (Video Game)
 2012 Unit 13 (Video Game)
 2010 Call of Duty: Black Ops (Video Game) (co-art director)
 1998 Jetfighter: Full Burn (Video Game)
Show Show Visual effects (8 credits)
Show Show Additional Crew (3 credits)
Show Show Writer (2 credits)
Show Show Art department (2 credits)
Show Show Sound department (1 credit)
Show Show Thanks (2 credits)

Personal Details

Other Works:

Senior Artist for the video game Metroid Prime for Nintendo (uncredited). See more »

Official Sites:

personal home page

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