Scott J. Compton
- Additional Crew
- Art Department
Scott J. Compton has been a video game designer for over two decades.
He has worked at WB Games, Sony, Heavy Iron Studios, Climax, Kronos
and Squaresoft. His roles have ranged from Lead, Senior, Systems and
Progression Designer across many genres including 3rd person action-
adventures, MOBAs, FPSs, RPGs, RTSs, Fighters, Action and others.
In addition to video games, he is a Published Writer, Social Media Influencer and Podcaster in scientific-circles. He has written several game systems and books in the past, notably, On The Go RPG (2012), PBEMFRPG (2010), 100% Fantasy (2009) and The Last Spellbook (2006). His first published work was SORD: The System of Role Development (1996) by Fractal Dimensions.
In addition to video games, he is a Published Writer, Social Media Influencer and Podcaster in scientific-circles. He has written several game systems and books in the past, notably, On The Go RPG (2012), PBEMFRPG (2010), 100% Fantasy (2009) and The Last Spellbook (2006). His first published work was SORD: The System of Role Development (1996) by Fractal Dimensions.