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Charles Deenen

Charles Deenen was born on January 15, 1970 in Holthees, Noord-Brabant, Netherlands. He is known for his work on The Fast and the Furious (2001), The Incredible Hulk (2008) and Mortal Kombat: Annihilation (1997). See full bio »

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5 wins & 16 nominations. See more awards »

Known For

The Fast and the Furious Sound Department
The Incredible Hulk Sound Department
Mortal Kombat: Annihilation Sound Department


Hide Hide Show Show Sound department (84 credits)
 2017 Star Wars: Battlefront II (Video Game) (supervising sound designer and mixer: Source Sound Inc)
 2017 Call of Duty: WWII (Video Game) (cinematics supervising sound editor & mixer)
 2017 Halo Wars 2 (Video Game) (supervising sound designer/mixer: cinematics)
 2016 Joyride Prequel (Video short) (supervising sound editor)
 2016 Call of Duty: Infinite Warfare (Video Game) (supervising sound editor)
 2016 Gears of War 4 (Video Game) (supervising sound designer: cinematic)
 2015 Star Wars: Battlefront (Video Game) (supervising sound editor)
 2014 The Crew (Video Game) (supervising sound editor: cinematics)
 2014 Halo: The Master Chief Collection (Video Game) (supervising sound editor)
 2014 Call of Duty: Advanced Warfare (Video Game) (additional audio development)
 2014 Lords of War (TV Series) (sound effects editor - 5 episodes)
- Maraad (2014) ... (sound effects editor)
- Kilrogg (2014) ... (sound effects editor)
- Durotan (2014) ... (sound effects editor)
- Grommash (2014) ... (sound effects editor)
- Kargath (2014) ... (sound effects editor)
 2014 Need for Speed (sound design consultant: supercar)
 2013 Call of Duty: Ghosts (Video Game) (sound designer - creature vocal designer) / (supervising sound editor - CG cinematics)
 2013 Battlefield 4 (Video Game) (additional sound designer)
 2011 Need for Speed: The Run (Video Game) (franchise audio director) / (re-recording mixer)
 2011 Battlefield 3 (Video Game) (audio thanks)
 2011 Shift 2 Unleashed (Video Game) (supervising sound editor)
 2010 Need for Speed: Hot Pursuit (Video Game) (supervising sound editor: cinematics)
 2009 The Janky Promoters (sound editor)
 2009 Need for Speed: Shift (Video Game) (re-recording mixer) / (sound designer)
 2009 The Joneses (sound effects editor)
 2008 The Day the Earth Stood Still (sound effects editor)
 2008 The Incredible Hulk (sound effects editor)
 2007 NBA Street Homecourt (Video Game) (re-recording mixer) / (sound designer)
 2007 Need for Speed: ProStreet (Video Game) (re-recording mixer)
 2007 Skate. (Video Game) (additional sound re-recording mixer)
 2006 Beyond (TV Movie) (sound designer)
 2006 Need for Speed: Carbon (Video Game) (re-recording mixer) / (sound designer: movies)
 2006 Black (Video Game) (additional sound designer - as Charles Deenan)
 2005 Need for Speed: Most Wanted (Video Game) (supervising sound designer)
 2004 Need for Speed: Underground 2 (Video Game) (supervising sound designer)
 2003 Need for Speed: Underground (Video Game) (supervising sound editor)
 2003 Alien Hunter (sound designer)
 2003 2 Fast 2 Furious (sound designer - uncredited)
 2003 Enter the Matrix (Video Game) (sound designer)
 2002 Ritual (sound designer)
 2002 Hunter: The Reckoning (Video Game) (re-recording mixer)
 2002 Hard Cash (sound effects editor)
 2001 Forgotten Realms: Baldur's Gate - Dark Alliance (Video Game) (foley supervisor) / (sound director) / (sound mixer) / (sound re-recording mixer: cinematics)
 2001 Star Trek: Starfleet Command: Orion Pirates (Video Game) (sound director)
 2001 Baldur's Gate II: Throne of Bhaal (Video Game) (supervising sound editor)
 2001 The Fast and the Furious (sound designer)
 2001 Fallout Tactics: Brotherhood of Steel (Video Game) (re-recording mixer)
 2001 Forgotten Realms: Icewind Dale - Heart of Winter (Video Game) (supervising sound designer)
 2001 The Caveman's Valentine (sound editor - uncredited)
 2000 Invictus: In the Shadow of Olympus (Video Game) (sound designer)
 2000 Star Trek: Klingon Academy (Video Game) (re-recording mixer)
 2000 Giants: Citizen Kabuto (Video Game) (re-recording mixer) / (sound effects designer)
 2000 Forgotten Realms: Baldur's Gate II - Shadows of Amn (Video Game) (re-recording mixer) / (sound effects recordist) / (supervising sound designer)
 2000 Forgotten Realms: Icewind Dale (Video Game) (re-recording mixer) / (supervising sound designer)
 2000 MDK 2: Armageddon (Video Game) (sound designer)
 1999 Descent 3 Mercenary (Video Game) (sound designer)
 1999 IS2o (Short) (sound designer)
 1999 Star Trek: New Worlds (Video Game) (re-recording mixer)
 1999 Star Trek: Starfleet Command (Video Game) (re-recording mixer) / (sound designer) / (sound director)
 1999 Planescape: Torment (Video Game) (re-recording mixer) / (sound designer) / (sound supervisor)
 1999 Tanktics (Video Game) (sound director)
 1999 Forgotten Realms: Baldur's Gate - Tales of the Sword Coast (Video Game) (audio lead) / (sound designer)
 1999 Descent 3 (Video Game) (re-recording mixer) / (sound designer)
 1998 Baldur's Gate (Video Game) (re-recording mixer) / (supervising sound designer)
 1998 Caesars Palace 2 (Video Game) (re-recording mixer) / (sound designer) / (sound effects recordist)
 1998 Die by the Sword (Video Game) (re-recording mixer) / (sound director)
 1998 Starfleet Academy: Chekov's Lost Missions (Video Game) (re-recording mixer)
 1998 VR Baseball 98 (Video Game) (re-recording mixer)
 1998 VR Football 98 (Video Game) (re-recording mixer)
 1998 Fallout 2: A Post-Nuclear Role-Playing Game (Video Game) (audio director) / (re-recording mixer)
 1997 Descent to Undermountain (Video Game) (re-recording mixer) / (sound designer) / (sound director)
 1997 Star Trek: Starfleet Academy (Video Game) (re-recording mixer) / (sound designer) / (sound supervisor)
 1997 Mortal Kombat: Annihilation (sound editor)
 1997 Fallout: A Post-Nuclear Role-Playing Game (Video Game) (sound designer)
 1997 Clayfighter 63 1/3 (Video Game) (technical audio advisor)
 1996 Shattered Steel (Video Game) (re-recording mixer) / (sound designer)
 1996 Descent 2 (Video Game) (cinematic sound effects) / (game sound effects) / (sound post-production)
 1995 Stonekeep (Video Game) (re-recording mixer) / (sound effects) / (supervising sound designer)
 1995 Waterworld (Video Game) (sound supervisor: Cinematics)
 1994 Descent (Video Game) (sound director) / (sound effects) / (sound effects supervisor) / (sound post-production)
 1993 Conquest of the New World (Video Game) (sound director) / (sound effects)
 1993 Star Trek: Judgment Rites (Video Game) (sound designer) / (sound effects)
 1993 ClayFighter (Video Game) (sound effects)
 1993 Claymates (Video Game) (sound effects) / (sound producer)
 1992 Castles II (Video Game) (sound designer)
 1991 M.C. Kids (Video Game) (sound)
 1991 Out of this World (Video Game) (sound editor: SNES)
 1991 Mario Teaches Typing (Video Game) (sound director)
Show Show Composer (10 credits)
Show Show Music department (9 credits)
Show Show Producer (2 credits)
Show Show Actor (1 credit)
Show Show Self (1 credit)

Personal Details

Publicity Listings:

1 Interview | 3 Articles | 1 Magazine Cover Photo | See more »

Alternate Names:

Charles Deenan

Did You Know?


He started his career back in the middle of the 80s making music for a very large amount of C64 games. He was, and still is, a legend among Commodore 64 owners of that time

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