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- An old shipwrecked sailor is the accomplice and bait for a group of pirates, who use the tempting prospect of a fabulous treasure to lure sailors in order to seize their riches more easily. Our Vikings fall into the trap, but Vic and Ulme use their talents as puppeteers to scare the brigands of the seas and send them packing.
- A series of messages sent by a damsel in distress are floating wooden bottles. They are calls for help from a damsel in distress... a damsel who is offering a reward to anyone who will rescue her. Vic identifies the wood from the bottles as Bird Cherry. The crew are reluctant to go, but Halvar, in an incredible show of strength, flattens a table with his bare hands. This settles the crew, and they set out for Bird Cherry Island. On the way, Vic realizes that Halvar's show of strength was the result of a infestation of wood-eating worms! The damsel tied to the only tree on the island looks familiar. It is Pox wearing a wig! Halvar tries to turn the drakkar around, but there is Sven's ship, blocking their path. Halvar challenges him to a trial of strength. Vic rubs his nose. What are they going to do? Yes! Neither wishes to board the other's boat, so they agree to fight on a bridge built between the two.The planks, of course, are infested, and when Sven and his men try to board, they fall into the water!
- Vic and his friends are in the forest when Faxe finds a wolf cub. Soon after, a couple of angry wolves attack them and force them into a cave: against Vic's advice, Faxe has taken the wolf cub with him. Vic convinces Faxe to give the cub back to its mother. Meanwhile, Halvar, worried about his son's delay, tries to find him in the forest. When he sees Vic in danger, he gets ready to fight the wolves. Vic uses the cave echo to frighten the wolf mother, giving him time to rescue the cub and release it back to its mother.
- Our Vikings are captured because Faxe has stolen and eaten an Icelandic Viking clan's sausage stash. The Icelanders, thinking the Vikings are bearing treasure from their expedition, hold them ransom. Vic convinces them they have Dagda's Cauldron, a sort of cornucopia that contains an unending supply of food... But the Icelanders discover this trick because of Faxe again and Vic has the idea of using a geyser's pressure to escape and reach their drakkar.
- When a runic shape appears on the side of Halvar's face, Urobe convinces everyone that he has been visited by the Gods, and soon the whole village thinks that he has the power to take the shape of any animal or person. Halvar disappears, and a duck takes his place as captain of the ship. To avoid disaster, Vic has to pretend to be Halvar, and restore his father to his rightful position of captain.
- Whilst playing with a set of dominoes, VIC accidentally discovers the 'domino effect' which he later uses to flatten a circle of standing stones driving away the Welsh druids who're threatening to shave off HALVAR'S prized beard in order to appease their gods.
- On a trip to Britain Halvar and his men are captured by fierce Celtic women warriors who accuse them of plundering their kingdom. For once, Halvar is innocent but the Britons insist that he must prove his innocence by undergoing four trials by ordeal. Only after Halvar has successfully passed through trials involving earth, wind, fire and water can he and the Vikings be freed. Thankfully Vic's experience at making the drakkar sea-worthy has given him lots of ideas on how to outwit the Britons.
- The Vikings sail home through Scottish Waters after a successful voyage. They happily celebrate until night falls when talk of monsters generates fear amongst the Vikings. As a thunderstorm closes in, the ghostly light causes the Vikings to mistake a shipwreck for the hideous monster and they throw 'the monster' all of their food. As morning approaches, they are now starving and have nothing to eat. They will need to take go ashore if they don't want to starve to death but this means they must sail close to where they last saw Sven who they know will try to take everything that they have collected on their journey. Vic has an idea! They will disguise the Drakkar as a sea monster! Sven and the pirates are petrified and much like our Vikings, throw their food at the 'sea monster' while trying to escape.
- Halvar is convinced that he is cursed with bad luck. He can't catch any fish, things fall on him, and he gets struck by lightning. It's the wrong time to be suffering from a crisis of confidence, because three Viking warriors are traveling to Flake to challenge his leadership. Vic and the other villagers try to cheer him up but nothing works. Finally, Vic stage manages the finding of a coin, and a series of events that convince Halvar that his luck has returned, and he fights the challengers and retains his status as chief.
- Tjure's eighth child is born. But this new baby has a lot trouble sleeping. Everyone tries something but Vic finds the solution by imitating his father's silly noises (like farts). Baltac is on his way to challenge Halvar. But the chief of Flake hasn't had enough sleep and Vic is worried. He then thinks Tjure's son can defeat Baltac with his awful screams.
- After a whale is rescued from beaching itself by Faxe, it starts to follow Faxe everywhere. When the whale's infatuation and its taste for playing peekaboo start to be dangerous for the drakkar (it bumps into the drakkar), Vic has the idea to lead the whale to a larger pod, with which it can make friends. On their way back, they see Sven and the Pirates on their way to kill the whales. With Faxe's help, Vic uses the whale's taste for peekaboo to defeat Sven.
- As they storm a castle's treasure room, the Vikings run into Sven and his Pirates. When the Treasure Guard (a Giant) comes back and find them, Sven and Halvar have to pair up to escape with some loot. As they're sailing away with shallow waters ahead, the Vikings are trapped by Sven, who wants their share of the treasure. Halvar wants to fight but Vic has an idea. The Vikings give their share of the treasure, which overloads Sven's ship and leaves the drakkar lighter. The drakkar crosses the shallow waters, when Sven founders on the reef. With his ship immobilized, Sven is vulnerable when the Guard chases them on his boat and has no choice but to give up his treasure.
- In Flake, it's the big harvest celebration. And as most senior member of the village, it is Snorre's mother Greta's duty to host the festivities. But this year, Snorre, her son, smells even worse than usual! Greta refuses to host until he has washed up, which of course, he obstinately refuses to do! Vic is therefore going to have to use all of his imagination and talent in order to set up an encounter between Snorre and "Soap". Only then can the festivities begin.
- The village is out of supplies, but Halvar is too sick too lead a voyage. Druid Urobe stands in as captain, but is quite happy to leave the decisions to the headman's wife, who came along to shop. Due to improbable luck and naive impudence, they get the slippery better of Sven's pirated during a raid.
- A flamboyant Magus arrives in Flake and makes Urobe looks like a cheap druid. Claiming to be a soothsayer and healer, he bluffs the villagers with conjuring tricks and a sly scheme. Vic and Ylvi aren't taken in, even though they don't understand how the charlatan cures Faxe, who goes insane, and how he knows all about the villagers, including the most personal of things. After an investigation, Vic and Ylvi unmask the charlatan and, thanks to the discovery of phosphorescent mushrooms, make everybody believe again in Urobe's "powers".
- When Ylvi is captured by Pox to become a maid on Sven's ship, Vic and the Vikings rush to rescue her. While the drakkar catches up with the Pirates, Ylvi creates arguments aboard Sven's ship (she's way too young to be a maid!), and proves she can be a mischievous girl when needed. When the Vikings catch up, Sven thinks he's got the upper hand as he threatens to throw Ylvi overboard. But Vic creates flippers and snorkels and swims near the Pirates' ship to rescue Ylvi as she is dropped in the ocean.
- Looking for a treasure, the Vikings enter a tunnel system full of traps. Even with Vic's clever ideas, they soon get lost in the tunnel, right before escaping death when a large rock ball rolls towards them. Soon after, they think they found the way to the treasure room, only to be caught in a maze. But the biggest trap of all is the one protecting the treasure room itself, and Vic will need Ulme's musical talents to get them all out of trouble, with the treasure.
- The kids of Flake commandeer the drakkar under Gilby's lead and hoist the anchor. Vic tries to convince him to surrender the command to him, but Gilby won't listen, even though he doesn't know beans about navigation! The drakkar gets ever further from the coast. Overcome by sea-sickness, Gilby finally abandons the command to Vic under pressure from the other children. Vic manages to round up two trained seals and sends them in search of a whale to rescue them. The whale pushes the drakkar back to Flake, bringing the children home safe and sound.
- In Spain, Tjure and Snorre are chased by a bull and saved by its owner, Rodriguo, a Spaniard who gets injured while helping them. A mean and greedy neighbor, Gaudio, arrives and claims the bull as his own. The Vikings defend Rodriguo but soon, Gaudio steals the bull anyway. Halvar decides, against Vic's advice, to steal it back. He gets caught in the act and has to bargain the drakkar for his freedom in a bull chasing race. Knowing Halvar won't beat the bull, Vic creates a red cape so Halvar can exhaust the bull before it finishes the race.
- The King of Sweden is out hunting in the forest. He smells some delicious food from nearby Flake and decides to go there. Halvar mistakenly believes the king comes to honor him. Instead the king appoints Ylva to be his 'royal cook' after he has tasted her delicious Grüt tart. Halvar will not have the king take his wife away and calls his men to arms with the result that Ylva is taken away in the kings' camp. Vic ultimately manages to free his mother by offering the king the most precious treasure in the whole world: A treasure so delicately wrought that only the highest of the high-born can see it. Too haughty to admit that he can't see it, the King trades Vic's mother in.
- Back from an expedition with a fully loaded cargo, the Vikings decide to use a shortcut through a Danish canal, without paying the toll for it. They are caught and soon they either have to sail back or pay all their loot. Halvar decides to go back, only to face the prospect of a huge storm if he takes the long way home. When they come back to the canal and its toll, Vic tricks the Dane into believing the Vikings have been attacked and ransacked, when he actually hid their treasures under the drakkar.
- The drakkar runs aground on a reef in the fog! When they call for help, the Vikings only draw the attention of Sven and his men, who steal their cargo. Vic manages to recover the goods by making it appear like the pirates have been cursed. To do this, he uses bamboo sticks (bartered with a Chinese merchant during their last stop) that are actually filled in with gunpowder (kind of crafted firecrackers). These are loud enough to sound like the god Thor's thunder, and also explode with an unbelievable show of fireworks.
- Halvar, his men and the drakkar are kidnapped by Sven! In order to catch up with them, Vic whips up some kite-surfing gear with a board and burlap bags. With Snorre and Tjure, he manages to get his father's drakkar back. Since the sail is ripped, Vic has the idea of making it move by building two large paddle wheels built with the help of Tjure, the crew's carpenter, and Snorre. Astounded by this boat with wheels, Sven's men take their eyes off of their prisoners and don't see Vic climb on board and cut the prisoners' ropes. The prisoners take the opportunity to attack and Vic helps them imprison their kidnappers by trapping them in the middle of the paddle wheels.
- In order to scare away tax collectors sent by Eric the Greedy, Vic invents a magic lantern (from flat pieces of translucent stones painted by Ulme and mirrors that focus the sun's light). He uses this to project "monsters" at the entrance to a cave (where the villagers have hidden all their wealth), frightening the tax collectors away.
- Drawn to a shooting star that has fallen on an ice field, Halvar and his men are convinced they have found a fabulous treasure. Sven the Terrible, who is also floating in the neighborhood, has the same thought. But the heavenly debris turns out to be nothing more than ugly, charred stones. Certainly not jewels worthy of taking home to Ylva! Only Vic understands the magnetic value of the meteorite stones: he first uses them as a compass to find their way back to the drakkar, then again as magnets when Sven the Terrible tries to attack and reclaim his "treasure"