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- Set between The Sands of Time and Warrior Within. The young prince visits his brother and discovers his city is being attacked. The only way to win this battle is to release a powerful sand army.
- After being asleep for a century, Rayman and friends are awakened by Murfy who tells them that the 10 princesses of the land and the Teensies have been captured, and so they set out to defeat the new threats.
- Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching TV reporter Daisy Duck discovering the temple of Merlock The Magician; whom she is kidnapped. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, the machine doesn't have enough power to get there, and to make the machine working again, Donald must go on a journey to restore power to the machine. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell. In the end, Donald is able to locate Merlock; he defeats him and rescues Daisy. The temple collapses, but Gyro is able to teleport them back to his lab, where Donald receives a kiss from Daisy for saving her.