Hello (reader) ...
I'd like to skip the deconstruction and background; moreover I'd like to skip the (academic) 'what a film _should_ be' ideologue. Of course it is difficult to do that because, normally one needs to say this is 'such' by suggesting it doesn't need to be 'else'.
I'm going to make a run at this anyway. Consider this, in 1968 John Brunner produced a novel called, "Stand on Zanzibar". It too is no "Ulysses" (James Joyce), it was to me a very succinct way to {download} a lot of information across a narrow bandwidth. At the time, a lot of my friends didn't like the "jumping about". In art this kind of style was heralded as now -- impressionistic.
Simiarly the "Aeon Flux" film shoves information at you at quite a rate. One of our local reviewers called it a "video game" without characters. Gee, I think that person missed a lot of emotion, subtlety and depth. It is that reviewer's loss too (imho).
I admit that a lot of gaps must be filled by the audience. This is because the audience is no longer a passive on-looker. In a film with this form of narrative we, the audience, are participating in the story. And that is why being "like a video game" is critical.
It is critical because WE are part of a video-game. Normally we are not part of a movie, or book. One example of a book we are part of is "American Psycho" (a dimension completely omitted by the film adaptation). In "American Psycho" (book) chapters and narrative stop to request that me, the reader, to fill-in the missing pieces. Am I no co-creator of the story with the author in that context?
Thus I feel the "Æon Flux" film is working on a similar outcome. To give me more control over my experience. This contrasts with an actual video game adaptation, for "Doom", where the video game elements only jump in for one case. Other video game adaptations where a story only joins game-action sequences.
Who can say where the world of entertainment is headed? Popular media seems to indicate a trend to more and more user-participation, such as games, reality shows, voting or comment in a "Big Brother" or "American Idol", etc, etc. Story telling wasn't always a matter of sitting still and _receive_ 'entertaining' please. Used to be a story was a shared experience around the camp fire.
Perhaps modern technology and forms are returning some autonomy to us? Or perhaps reality media will reduce drama to humdrum(??). While there are gaps in the plot, it maybe intrinsic to the "user-fill-the-gaps" approach, or a craft-development in a new way of presentation?
I can say here, is that for those open to belong to the story, and make-up your own version, "Æon Flux" could be a pointer for a more involving way to present stories.
/w.
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