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(2005 Video Game)

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5/10
switch re-make made this obsolete
agof6 July 2023
Warning: Spoilers
This game was ported to PSP, and that was turned into a PS Vita port, and that was ported to Switch. The original PS2 version is all dark, drab, dim, depressed and gloomy. And the emulator is pretty bad. The Switch version was re-worked - the game finally looks good, and yuzu supports mouse controls too. But then it's not translated and they've censored their medkits with switzerland yogurt. I was on the edge between playing the real original game with a mouse. Or playing a censored, but super pretty remake with new content with a mouse. But my install of yuzu shat itself at that time, so i chose to stick with the ugly disgusting blurry vomitron purism, on a terrible emulator of a (i'm starting to think) terrible console.

I've played the Global Defence Force version on PCSX2 v1.7.4562

I started on v1.6and the rendering is broken. I saw ghosts and nothing could help it. I've tried everything i could find be offered on google and youtube (so google 2 diet). Then i've got the freshest release and now it has the same interface as DuckStation. But the it still looks like absolute crap. It already was bad in the first game, but in the second it's even worse.

I even looked up what it looked like on the original hardware. And while the original doesn't look as bad, due to outdated miniscule resolution of 640x480i in the age when 1920x1080p started to replace 1290x1024p in gaming, there's still the obvious ghosting of some rendering layers and the severe bleed of bloom. No wonder consoles died with that generation and never had games since.

Obviously there's no FoV adjustment and it is obviously super small because the hardware can't run even that. Playing it with such crappy graphics and with single digit internal FPS (the output was stable) was hard, but damn it's always better to play with accelerated mouse controls than with a pad.

The story such as it is, continues after the first game. There are short slide-show in the beginning and the end, and there are mission descriptions. But who read them? Not me. The appearance of the mothership 2 could be impressive, if the game could even run. It and godzilla 2 destroy the internal FPS the most. PS2 hardware truly can't run even such simple games even at a fraction of the resolutions common at the time.

The second game has finally taken the familiar shape. There are 71 missions taking place on a few maps starting at different locations and in different states of disrepair. There are normal aim controls instead of the weird snapping up. And they've added the wing diver. I tried it a bit on a gamepad, and yes you can more or less something like fly. But the game is challenging even on normal even with the mouse. Beating it on a gamepad and as the wing diver would require a lot of HP farming. The worst thing is that the camera snaps to downed saucers and some other events, while you are being eaten alive. And the duration is not short, it can take away your control for almost a minute.

I beat the game as the wing diver, of course, on normal, and it's not that good to do that again as the boring slow dude. I received only a few weapons and most of them were mundane. Especially considering that it was all the familiar archetypes i saw in all the later games.

This is a huge leap forward compared to the original, you now can feel that this is a real EDF game. But the single digit FPS, the terrible graphics, the terrible "hardware", the terrible emulation are not worth it to replay it as both classes or on all 6 difficulties. It's better to pick the pretty Switch re-make, there isn't enough story here to make the lack of the translation matter - this is not the fourth game.
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