- Cameron promotes her game at an industry conference. Donna squares off against old rivals. Gordon struggles to support Joe's newest idea.
- The ISP division of CalNect is unable to overcome its external difficulties by the time Joe resurfaces at work, Joe who sees getting rid of the boring albeit financially lucrative (even in its sale) division as an opportunity. What Joe and ultimately Gordon venture into has differing opportunities and issues as seen by the two partners, Gordon's view which has a more personal investment. As Atari has decided to shelve "Pilgrim" temporarily, Cameron takes steps to market her game outside of the Atari machine, one of those steps which doesn't end up quite the way she wants. And Donna's professional life isn't going very well. The Rover team, overseen by Tanya and Bos, isn't producing the results she wants, she blaming Tanya, Bos and the contractors. She runs into an old adversary at a conference, that adversary who she probably would not have wanted to see but who she cannot help take at dig at anyway. And she and Trip constantly seem to have the knives out for each other, Trip who inherently has the upper hand if only because he is a male among what is largely the old boys club of the company. As such, Donna turns to Diane for support. Beyond but through these issues, Donna will come across an even larger issue when she is made aware of something called "Comet", so named after its creator Haley.—Huggo
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