Intrigued by the puppet show that Mum Hooman has arranged for the Girl's birthday party, the Floogals end up inadvertently performing the show themselves.
Why is Boy Hooman wearing an unusually large sock on one leg? Fleeker and Boomer get stuck in the doll's house when they copy him, leaving Flo to complete her Hooman clothing report with a daring mid-air investigation on her own.
When Girl Hooman falls off her bike and wants her training wheels put back, the Floogals investigate exactly what are "training wheels" and end up soon inadvertently helping Girl Hooman to regain her confidence.
Boomer has been watching Boy Hooman's guitar lessons and trying to play along with a homemade guitar! When Flo and Fleeker find out, they set out to discover how a guitar works.
Girl Hooman thinks that there's a monster in her wardrobe. Flo is sceptical, but the Girl is not the only one who can let her imagination run away with her...
After Boomer accidentally knocks over Girl Hooman's jug of homemade lemonade, the race is on to figure out the recipe and fill up the jug before they're rumbled...
The Floogals venture into the Hoomans' library to retrieve Boomer's fizzer, which he has been using as a bookmark in one of Girl Hooman's books. As they search, Fleeker discovers a passion for stories he never knew he had.
Flo wonders why she can't get anything to grow in her garden. The Hoomans' garden is thriving - could the strange-looking man be scaring off the birds?
With the Hoomans out on a daytrip to the seaside, the Floogals find themselves investigating a tide pool, only for Boomer to get a little too close for comfort to a barnacle, which sticks itself to his helmet.
Fleeker accidentally lets Boy Hooman's pet stick insect escape, and is very frustrated by its ability to hide! The race is on to return it to its tank.
When Boomer crashes his Fizzer into a tree, all the leaves fall off and he assumes he broke it. While the Floogals race to repair the broken tree, Flo discovers that the tree might have broken itself on purpose.
After Fee Floogal sees Boy Hooman's band practising in the garage, the Floogals form a band to find out why they all play at the same time - with very catchy results.
The Floogals find a train set laid out in the attic. But when Boomer can't resist touching the controls, the Floogals find themselves on a runaway train adventure...
Fleeker feels very un-fleekerish and so he skips his first ever mission. Flo and Boomer discover that Dad and Girl Hooman are acting off-routine too - they are tired, achy and sneezy, and they are making music with their noses.
The Floogals wonder why Mum Hooman is cutting off Boy Hooman's hair. Doesn't he need it? As the Floogals investigate, Fleeker finds that he has a talent for hairstyling.
The Floogals investigate the cold, white stuff covering the entire garden. Fleeker and Boomer have a lot of fun with it, but discover it can cause trouble if it gets too deep.
Girl Hooman has a wobbly tooth! That's strange in itself, but then she puts it under her pillow when it falls out! The Floogals are determined to find out why...
When Boomer hears a mysterious hoot-hoot noise in the middle of the night, the Floogals set out on an adventure to discover what this new animal could be...
When the Hoomans' house goes suddenly dark due to a power outage, the Floogals begin to investigate exactly why everything in the house has stopped working.
Fee Floogal is back, and curious to know why the Hoomans are performing actions and using equipment that Fleeker, Flo and Boomer have never seen before!