Partially. The game was endorsed by LEGO but not approved by the Bionicle Story Team, and beyond basic guidelines, most of the game's content is the work of Templar Studios. It was for years considered non-canonical, though fan pressure eventually lead to most of the game being canonized as part of the Bionicle lore. The fact that it had been regarded non-canon in the years following its release explains why the first Bionicle novel, Tale of the Toa was written without the game in mind and therefor is irreconcilable with its plot.
Some elements, like the way the Toa receive their Golden Masks and the Toa Kaita fusions' fight against the Manas crabs contradict other story outlets, and thus these parts of the game are not canon. The fight against the Shadow Toa does not occur in the game, but is part of the storyline.
Other bits, like the implied romance between Maku and Huki, and Jala's line about losing soldiers in the fights against the island's animals were also declared non-canon by official writers. Some mine carts are also shown having wheels, though it was later established that these characters didn't use wheels for transportation.
Regardless of these contradictions and omissions, plenty of details introduced in the game have been later added into the Bionicle canon, and apart from the aforementioned things, it is now a structural part of the franchise's storyline. Many fans even hail certain characterizations and scenarios of the game as some of the most defining elements of the entire franchise.
Some elements, like the way the Toa receive their Golden Masks and the Toa Kaita fusions' fight against the Manas crabs contradict other story outlets, and thus these parts of the game are not canon. The fight against the Shadow Toa does not occur in the game, but is part of the storyline.
Other bits, like the implied romance between Maku and Huki, and Jala's line about losing soldiers in the fights against the island's animals were also declared non-canon by official writers. Some mine carts are also shown having wheels, though it was later established that these characters didn't use wheels for transportation.
Regardless of these contradictions and omissions, plenty of details introduced in the game have been later added into the Bionicle canon, and apart from the aforementioned things, it is now a structural part of the franchise's storyline. Many fans even hail certain characterizations and scenarios of the game as some of the most defining elements of the entire franchise.
One of the final cutscenes shows the six Toa ascending the Great Temple and placing together six stones that form a sphere. This activates a mechanism built into the temple that carries the Toa down into the lair of the evil Makuta.
The stones are called the Makoki Stones, and they were part of an abandoned concept. Originally, the Toa would have collected numerous items along with their masks on their journey, as detailed in the cancelled PC video game Bionicle: The Legend of Mata Nui. They also gathered the six Makoki stones, implanting their own experiences and personalities onto them. The original idea was that by placing them together, the stones would have acted as an emergency power-up to awaken the Great Spirit Mata Nui, who would have inherited each of the Toa's personal experiences through the stones. However, this concept was completely dropped when The LEGO Company and the creative agency Advance decided to rethink the Bionicle franchise behind the scenes. As a result, the only function the stones serve is to act as a kind of key to Makuta's lair.
On the outskirts of the lair, the Toa divide into groups of three and halve the key into two demi-spheres, placing these halves into special caches that activate yet another room, whose powers combine the Toa into two giant warriors, the Toa Kaita. The Kaita's formation is also presented in this game, but the significance of the Makoki stones is neglected. They don't show up anymore after the Toa descend into the temple.
The stones did get other story significance in later parts of Bionicle. In the online mini series The Search for the Mask of Light (2005), they were used as a key to open a secret storeroom hiding the Mask of Light. In the book "Bionicle Legends 4: Legacy of Evil", it was also revealed that the stones were originally tablets, inscribed on the which was the secret history of the Brotherhood of Makuta.
The stones are called the Makoki Stones, and they were part of an abandoned concept. Originally, the Toa would have collected numerous items along with their masks on their journey, as detailed in the cancelled PC video game Bionicle: The Legend of Mata Nui. They also gathered the six Makoki stones, implanting their own experiences and personalities onto them. The original idea was that by placing them together, the stones would have acted as an emergency power-up to awaken the Great Spirit Mata Nui, who would have inherited each of the Toa's personal experiences through the stones. However, this concept was completely dropped when The LEGO Company and the creative agency Advance decided to rethink the Bionicle franchise behind the scenes. As a result, the only function the stones serve is to act as a kind of key to Makuta's lair.
On the outskirts of the lair, the Toa divide into groups of three and halve the key into two demi-spheres, placing these halves into special caches that activate yet another room, whose powers combine the Toa into two giant warriors, the Toa Kaita. The Kaita's formation is also presented in this game, but the significance of the Makoki stones is neglected. They don't show up anymore after the Toa descend into the temple.
The stones did get other story significance in later parts of Bionicle. In the online mini series The Search for the Mask of Light (2005), they were used as a key to open a secret storeroom hiding the Mask of Light. In the book "Bionicle Legends 4: Legacy of Evil", it was also revealed that the stones were originally tablets, inscribed on the which was the secret history of the Brotherhood of Makuta.
It doesn't serve an in-game, nor an in-story purpose. Back in 2001, LEGO held a contest for which kids had to find Golden Masks hidden in various Bionicle-related media. One of them ended up in this game, but it is not actually part of the game's storyline.
Contribute to this page
Suggest an edit or add missing content