I love time traveling stories. I love time traveling narratives that actually work with the genre for tension building, expectations, mystery, wonder, and character development. Quantum Break has that by the boat load. The actual question of whether or not time traveling itself could ever be free of a 'closed-loop' is something I found intoxicating in the minute discussions of predestination and free will.
This game is all about focusing on using the mechanics, presentation, and even the audio design for the sake of the narrative. A great cast of characters with damn good writing and motivations only cement the painful contemplations of what time travel and "the end of time" mean for each and every single one of them.
The very fact that you can influence the story arc in particularly meaningful ways for the world and characters is something absolutely fantastic and MUST be commended for the hard working people at Remedy. The cast is a wonderfully diverse and strongly acted group of characters who really make the ensemble dynamic work. Shawn Ashmore, Courtney Hope, Aidan Gillen, Dominic Monaghan, Lance Reddick, and everyone in the production is fantastic and memorable. There are so many pieces of character, lore, and world building alongside such attention to detail that I can't help but be impressed and amazed by the developers work.
As a narrative guy, I applaud Remedy for making a game that really pushes great narrative storytelling in video games, and wanted to express that feeling.