The family of Talion, a ranger of Gondor responsible for guarding the Black Gate of Mordor, is killed by Saurons armies, but Talion is revived with wraith-like abilities and heads into Mordor to exact his revenge.


(story & writing team: Main Missions), (story & writing team: Main Missions) | 15 more credits »
6 wins & 10 nominations. See more awards »





Credited cast:
Queen Marwen (voice)
Ioreth (voice)
Nemesis Orcs / Hallas (voice)
The Black Hand of Sauron / Nemesis Orcs (voice)
Talion (voice)
Ratbag (voice)
Nemesis Orcs / Humans (voice)
Dirhael (voice)
The Hammer of Sauron / Nemesis Orcs (voice)
Nemesis Orcs (voice)
Sauron / Nemesis Orcs (voice)
Nemesis Orcs (voice)
Galadriel (voice)
Ship Captain (voice)
Hirgon / Nemesis Orcs (voice)


The family of Talion, a ranger who guards the black gates into Mordor, is brutally killed by the black hand of Sauron. Talion is also killed but is brought back to life merged with a wraith that gives him inhuman powers. He ventures into Mordor to exact revenge and to help the wraith find his past identity and what brings the two together. Written by Alex Henry

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Release Date:

30 September 2014 (USA)  »

Also Known As:

Middle Earth: Shadow of Mordor  »

Company Credits

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Did You Know?


The development team noted the Batman: Arkham video games created by Rocksteady Studios as one of their biggest inspirations, such as the basic stealth and free-flow combat mechanics. See more »


[disguised Sauron gives Celebrimbor a magical smithing hammer]
Celebrimbor: It is so fine a gift.
[Celebrimbor forges the Rings of Power]
Sauron: Only you could accomplish such art, Celebrimbor.
See more »

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User Reviews

Played on PS3
12 January 2015 | by (Australia) – See all my reviews

This game will get compared to the AC series and the Batman series. I can see the similarities to AC but I found it has more in common with the Batman series, especially when it comes to controls and upgrades. Perhaps it is the association with Warner Brothers. Unfortunately, while being better than Batman - Arkham Origins, it has numerous faults in common.

Not to say this is a bad game. It has excellent voice acting and scripting. The nemesis system adds definite difficulty and thus strategic planning on the players part. Lots of Middle Earth lore. Engaging playable characters.

The main reason why I compare this to Origins (aside from controls/gameplay) is that is has numerous glitches and small faults that make things frustrating. As said above, I have it on PS3, so it may be different on other platforms. I read quite a bit about this game and it got great reviews and little mention of these problems (even on PS3 specific reviews).

The glitches/tech issues. One of my main annoyances was the long delay from the pause/map screen to the return of the gameplay. Every time you pressed it regardless of action taken, it took 5-10 seconds to return to play. While sounding like a small thing (nitpicking just about), it really detracted from the flow of the game, from if you were checking a survival challenge or pausing during a hectic moment to gather your wits. I can't think of such a highly rated game that does this.

Another was the graphics - while great in some aspects (characters and cut-scenes), I saw many parts in the environment where it would flash about or be very grainy. Many commented on the quality of the graphics but I did not rate it as highly, especially when the frame rate slowed from time to time. And, unfortunately, this slowing wasn't as rare as you would hope. Most of the issues were from the environment, things like background settings just plonking themselves into frame often in poor resolution before it jarringly sharpened, things suddenly appearing/disappearing etc. The character animations were stable (though I did have a few times I dropped through the ground for no apparent reason, one time fighting a captain. Very frustrating). Often, within the Orc menu, I found it would shift a few times while sharpening the details on the Captain. And, this well could be my TV, but I found I had to get really close to be able to read the writing - details about the strengths/weaknesses, details about the artifacts etc, all were somewhat tiny and blurry. I have a HD TV and haven't had this problem before (My eyes are fine too). Small things but again, detract from the game.

Speaking of the environment, it is a large map with plenty of side missions (AC/Batman). But to me, it really all looked the same. Wooden, dirty, slave camps, ruins etc. I know the setting doesn't lend much but running across the environment, you can't tell where you are and makes it monotonous. You can't just look around and tell what area you are in very easily. So you have to always check the map. Which, when you have the constant delay from checking your map/marking waypoints and returning to play, it gets tiresome. Not to mention sometimes the scaling feels a little off. Sometimes climbing things, it feels like it's much bigger than it should be or compared to when you were climbing something similar moments before.

Big talk has gone into the Nemesis system. It is the major strength of the game, though has it's faults. It's great working out a captains strengths/weaknesses then planning a strategy to take them out and finally accomplishing it (it's hard - if you get overwhelmed, you'll probably die which will make the Orc harder to beat next time). But doing all that work/planning and killing captains seems to be hollow when 20 minutes later the Orc you killed is back in the line up and stronger. I understand why they eventually return but the quickness of their recovery does bug me and very much detracts from your play.

There are a few small other things, but really, this is a solid game. Honestly, not a 9 or 10/10 game like most reviews have said but 7/8 level. I've given it a 7 here mainly due to the tech issues and visual. Another small note - the musical score. While Middle Earth type (aka, Howard Shore orchestra style) often it is very over bearing in the wrong moments.

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