Neverwinter Nights 2: Mask of the Betrayer (2007)

Video Game  -  Fantasy  -  9 October 2007 (USA)
8.8
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Following the defeat of the King of Shadows, the Knight-Captain awakes on the far side of Faerûn. S/he discovers s/he is cursed to eat spirits or die, and his/her very fate becomes tied to ... See full summary »

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Title: Neverwinter Nights 2: Mask of the Betrayer (Video Game 2007)

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Cast

Cast overview, first billed only:
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Kaelyn the Dove / NPC (Female Teen) (voice)
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Gannayev-of-Dreams / Khai Khmun (voice)
Dave Walsh ...
Bishop / PC (Male Methodical Caster) (voice) (as David Walsh)
Darryl Kurylo ...
Okku (voice)
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NPC (Female Teen) / NPC (Female Gnome) / Lienna (voice)
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Araman / NPC (Male Berserker) (voice)
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Kaji / Jassim / NPC (Male Pleasant Noble) (voice)
Jennifer Darling ...
Slumbering Coven / Dalenka (voice)
Julianne Grossman ...
Safiya (voice)
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Sheva Whitefeather / NPC (Wise Woman) (voice)
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Katya / Kazimika Vadoi / NPC (Female Merchant) (voice)
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Nakata / PC (Female Methodical Caster) (voice)
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Kelemvor (voice)
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Wood Man / Master Djafi (voice) (as Roger L. Jackson)
S. Scott Bullock ...
Myrkul / One of Many (God) / Master Geb (voice)
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Storyline

Following the defeat of the King of Shadows, the Knight-Captain awakes on the far side of Faerûn. S/he discovers s/he is cursed to eat spirits or die, and his/her very fate becomes tied to an ancient act of treason against the god of death. Written by StarSword

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Genres:

Fantasy

Certificate:

T | See all certifications »

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Release Date:

9 October 2007 (USA)  »

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1.33 : 1
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Quotes

Safiya: [to the Knight-Captain, upon learning of Safiya's membership in the Red Wizards] "If you enjoy tense situations, my affiliation with the feared magocracy of Thay should prove endlessly amusing."
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Follows Neverwinter Nights 2 (2006) See more »

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User Reviews

 
Spiritual sequel to Planescape: Torment
8 January 2014 | by See all my reviews

Obsidian's best RPG, Mask of the Betrayer (from now on MOTB) works on the sheer power of its creativity - ironic, for the titular sequel of a trite game like Neverwinter Nights 2 (NWN2). Thankfully, MOTB becomes more of a spiritual successor to the masterpiece Planescape: Torment.

Writing is rich and textured, characters unique (from a narcissistic hagspawn able to access people's dreams to a giant bear spirit), the unusual D&D setting intriguing (not the tolkienesque Sword Coast but Rashemen and other planes of reality). The daring premise has the main character receive a terrible curse which turns him into an eldritch abomination: an interesting if not entirely successful attempt is made to integrate this crucial plot point into the gameplay.

MOTB inherits both good (character system) and bad (interface, camera) aspects from NWN2; plot is loosely connected with it, but familiarity with the events of the previous game is not mandatory. The worst consequence of this being a sequel is that it deals with epic-level characters, which is cheese-flavoured D&D at its worst.

Interestingly, all three NWN2 expansions turned out to be better than the original game: MOTB for the high-quality writing, Storm of Zehir for some juicy gameplay ideas and Mysteries of Westgate for being nicely tight, with a total lack of filler content. NWN2 had none of this, with run-on-the-mill plot and characters (boisterous dwarf! mischievous female thief!), a gameplay seemingly tailor-made for an abuse of the resting mechanic, and an atrocious amount of filler combat.

NWN2 5,5/10 MOTB 9/10 Storm of Zehir 7/10 Mysteries of Westgate 7/10


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