As Miles Upshur, you must investigate Mount Massive Asylum and avoid its inmates who are hellbent on killing you and uncover the secret at the heart of the mountain.

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(as JT Petty)
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Cast overview:
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Miles Upshur / Stephenson (voice)
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Chris Walker (voice)
Andreas Apergis ...
Father Martin (voice)
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Rick Trager (voice)
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Wernicke (voice)
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Shorter Twin / The Variant (voice) (as Al Goulem)
Brett Schaenfield ...
The Variant (voice)
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The Variant (voice)
Harry Standjofski ...
The Variant (voice)
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The Variant (voice)
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Taller Twin / Pyromaniac / The Variant (voice)
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Storyline

You play as Miles Upshur is a software engineer at Mount Massive Asylum, little did he know people were not treated as they were supposed to in the asylum. When Miles finds out, he was caught and strapped down to a chair to be mistreated like the other patients, until somebody breaks free and you navigate through an asylum packed with psychopaths, gore, and violence... Written by Vivian Kong

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M | See all certifications »

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4 September 2013 (USA)  »

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Did You Know?

Trivia

Red Barrels studios announced they are developing a sequel to Outlast, but will only release the game if they themselves are afraid to play it. See more »

Quotes

Patient #1: Kill me... Kill me...
Patient #2: [Screams and shaking on gurney]
Rick Trager: Shhh, shh. You weren't putting that tongue to any use anyway. Truth be told, I was just tired of licking my own stamps.
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Connections

References Friday the 13th Part III (1982) See more »

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User Reviews

 
Overstays its welcome... and needed to be longer!
22 May 2015 | by (Denmark) – See all my reviews

You are Miles Upshur(Baichoo, panicking as we do), a freelance journalist who goes into the infamous, old Mount Massive Asylum, long abandoned but recently reopened, supposedly for charity, to discover the truth behind it, which includes former Nazis and bizarre experiments. Some call it weird – I disagree, it's based in Norse myth, including Germanic folklore, and explores evil... what it really is, who is to blame for it, and how to fight it. Immediately after going in, he wants to leave again... and a reporter in a dangerous place is hardly original. A bunch of the notes that detail the background and events is teenage-y and swear-filled, rather than composed the way you'd expect from someone in his field... some of that goes for the reports written by doctors and such, which, at the least, is often casual: not professional! I find the contrast of awful undertakings and a detached, objective or, perhaps, gleeful, writings regarding it much more hard-hitting... then again, this is not keen on having more than one note, or speed, and if or once you get into it, you won't want it to. It's a roller-coaster, which does wind up taking too much time... meanwhile, I didn't want it to end! Make more of these! And I'll be closely watching what these guys do next... hopefully spiritual successors in place of sequels. This took me 4 hours, and I know some did it in half that time. If I redo it, I could probably reach that. With few achievements, in spite of its four difficulty settings, it being challenging on the easiest, this doesn't have very much replay value.

You find the place to hold many patients, and some doctors, spread chaotically over it, all screwed up physically and mentally by the deeply disturbing treatments, based on the real, early, inhuman attempts at treating insanity, they were subjected to – to an extent, they look mostly normal, physically, albeit scarred, with skin that looks partially burned, and sometimes missing, or having mechanically replaced, body parts. It's how aware, awake and violent they are, that differentiate them from you and each other... some of them harmless, some of them want to hurt you but are securely behind bars(albeit you may have to go where they are... and once you do, they're gone... they'll come back. You're on their turf now), in a padded cell or the like... but you *will* be hunted by the homicidal ones. Some are on-going, you find yourself attacked by some of the same ones, albeit mainly Chris Walker. I found him by far not the most compelling one, by his of the numerous creepy designs or grisly characterization... a hulking sadist with claw-like fingertips. And they all are, or were, completely human...!

The parkour offers both fun and intense chases and carefully moving around the dilapidated, and still falling apart, with the floor collapsing under you. It remains credible for a normal person in OK shape, no wall-running, etc. FPP parkour was terrible in Mirror's Edge, but this does it right: you can tell what you'll be doing when you interact with something you're traversing, where you're going, when fast-paced it doesn't start and stop, and you can tell how close you are to an edge when jumping. It helps that missing it will only cost you a second or two, it won't mean automatically dying if you can make up the time or the like. It *does* happen that you'll walk off the edge rather than go onto the small ledge that you have to carefully walk along. I haven't died from that fall... come to think of it, the only thing that seems to kill me in this are the reasonably programmed AI. You run with camera out, you don't have to put it away, even quickly, making the question of how you manage to not drop it when running, jumping and the like not even the most prudent question to ask: it's how you manage to keep it out and level while you run, crawl through vents, vault, slide through a small, vertical slip and the like. It appears the only time you put it away is when hanging from a ledge(yes, even when you walk on it can you have it out... somehow), climbing ladders(so situations where you for sure have no hands free) and when you fall far, this has you then pick it up, and it's just as capable of surviving long drops as you.

This is similar to "found footage" movies like REC and Paranormal Activity. Why this hasn't been done more is a mystery – this kind of thing is begging to be made: go from the feeling of "putting us right there" to genuinely accomplishing that. You're documenting everything(well, your choice of whether or not to see this almost exclusively through the viewfinder, but it doesn't impair you to do so, and makes a lot of sense to do), your mission of finding out what's really going on taking on greater importance. What you are seeing isn't just for you, it needs to be revealed to the world.

You have a night vision option for use in the many unlit sections, and it is the only thing you have that can be used for that. This means that you can't "direct it" like you might a lamp, but have to get closer than you want to, and that it doesn't give you away, since it's a filter, and doesn't actually give off any light. This means you can spy on enemies and have a temporary advantage, as long as you're close, and avoid being in the direction they're going... It's the only way you spend batteries, which must be scavenged and replaced over time. Controls are fairly intuitive.

This is extremely gory, brutal and disturbing. It also contains a lot of male nudity, including full frontal. I recommend this to anyone who is intrigued by it. 7/10


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