Scrooge McDuck and his family travel around the world searching for legendary treasures.

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(characters), (characters) | 1 more credit »
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8 nominations. See more awards »

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Cast

Complete credited cast:
Eric Bauza ...
Fenton / Gizmoduck / Chief (voice)
...
Gyro (voice)
...
Magica De Spell (voice)
...
Wendee Lee ...
Mrs. Beakley (voice)
...
Worker (voice)
...
...
Launchpad (voice)
Pat Musick ...
Computer Voice (voice)
...
Huey / Dewey / Louie / Webby (voice)
...
Bigtime Beagle / Baggy Beagle / Bubba Duck / Dracula Duck / Terra Firmie King / Snow Monster (voice)
...
Scrooge McDuck (voice)
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Storyline

Scrooge McDuck and his family travel around the world searching for legendary treasures.

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Release Date:

13 August 2013 (USA)  »

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Did You Know?

Trivia

The African stage is inspired by the DuckTales (1987) episode "Earth Quack", where the McDucks encounter an underground kingdom of athletes who make earthquakes. See more »

Quotes

[first lines]
[a robbery goes on at Scrooge's money bin]
Scrooge McDuck: Curse me kilts! Me money bin alarm! Quick, Duckworth, get the limo!
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Crazy Credits

The end credits list a "Tyrannical Overlord" and "Consigliere" among the staff. See more »

Connections

Spun-off from DuckTales (1987) See more »

Soundtracks

DuckTales
Written by Mark Mueller
Performed by Jeffrey Pescetto
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User Reviews

 
Tales of derring do, bad and good luck tales
9 May 2014 | by (The Penumbra) – See all my reviews

Of all the classic games getting HD remasters over the past few years surely Capcom could do wrong with Ducktales, a classic from the NES that I never had the privilege to play since I was loyal to Sega. The blocky 8-bit sprites are now lovely hand-drawn animations and the backgrounds are now 3D, which I found a little incongruous to begin with but they work well with each other. The DuckTales cast return to voice the characters, which gives it even more of a cartoon feel. As a remaster it's fine.

The gameplay is a bit of a let-down. It's the standard platformer controls, and virtually identical to the NES, but the collision detection is far from perfect and the lenghty cut-scenes, inserted to give the overall story more coherence, are not skippable, which begins to grate after a first play-through.

There are 20 trophies in total, and not only is there no platinum, there isn't even any gold trophies. A few of them are ruthlessly hard and the game just doesn't have enough to offer to make fighting for them worth it.

You'll probably get about 1.5 play-throughs of this game before you get bored of it. It's not bad, but there certainly is room left for improvement.


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