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Debug (2014) More at IMDbPro »


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Release Date:
7 February 2015 (Japan) See more »
Six young computer hackers sent to work on a derelict spaceship, are forced to match wits with a vengeful artificial intelligence that would kill to be human. | Add synopsis »
(9 articles)
Debug: Check Out The Key Art For Spacebound Cyber Horror
 (From Twitch. 25 March 2015, 12:00 PM, PDT)

Giveaway – Win Debug on DVD
 (From Flickeringmyth. 27 October 2014, 7:49 AM, PDT)

3-Minute Clip from Debug With Jason Momoa, Tenika Davis Hits the Web
 (From shocktillyoudrop. 27 September 2014, 10:20 AM, PDT)

User Reviews:
A solid effort that fails to deliver for rather surprising reasons. See more (19 total) »


  (in credits order)

Tenika Davis ... Prisoner

Adrian Holmes ... Capra

Kerr Hewitt ... Mel

Kyle Mac ... Samson

Sidney Leeder ... Lara

Jadyn Wong ... Diondra

Adam Butcher ... James

Jason Momoa ... Iam

Jeananne Goossen ... Kaida
Jessica Phillips ... Catering Program

Allison Brennan ... Dispensary Attendant
Dylan Harman ... Nicholas

Kate Hewlett ... Accounting Program

Nathaniel Bacon ... Environmental Program
Meher Pavri ... 'Real Feel' Attendant

Alex Mallari Jr. ... First Mate

Directed by
David Hewlett 
Writing credits
(in alphabetical order)
David Hewlett 

Produced by
Steven Hoban .... producer
Jane Loughman .... executive producer
Derek Rappaport .... line producer
John Raymonds .... executive producer
Mark Smith .... executive producer
Original Music by
Tim Williams 
Cinematography by
Gavin Smith 
Film Editing by
Jorge Weisz 
Production Design by
Michelle Lannon 
Costume Design by
Patrick Antosh 
Makeup Department
Stacey Dutrizac .... 1st assistant makeup
Traci Loader .... special makeup effects-set key
Christina Scott .... special makeup effects artist
Emily Skoggard .... special makeup effects crew
Catherine Viot .... makeup department head
Second Unit Director or Assistant Director
Robert Glover .... trainee assistant director
Art Department
Jason McQuarrie .... assistant art director
Joel Richardson .... first assistant art director
Sound Department
Corey Biluk .... assistant re-recording mixer
Peter S. Carlstedt .... adr mixer
Steph Carrier .... sound re-recording mixer
Ed Douglas .... sound designer
Sandra Fox .... foley artist
Ofer Geva .... boom operator
Jack Heeren .... foley mixer
Krystin Hunter .... first assistant sound editor
Heather Kirby .... adr recordist
Goro Koyama .... foley artist
Andy Malcolm .... foley artist
Joe Morrow .... sound re-recording mixer
Robert Turi .... sound mixer (second unit)
Don White .... foley recording mixer
Special Effects by
Ben Borean .... special effects
Debug .... special effects technician
Michael W. Hamilton .... lead special effects technician
Visual Effects by
Rex Alerta .... visual effects artist
Jeff Bruneel .... visual effects supervisor
Andrew Ceci .... digital compositor
Darren Cranford .... visual effects supervisor
Kyle Cribar .... visual effects editor
Chethan Diwakar .... digital compositor
Tracie Donais .... visual effects artist
Darren Locke .... visual effects: Keyframe Digital Productions
Jennifer Maillet .... digital compositor
Farzin Mottaghi .... digital compositor
Jonald Delos Santos .... visual effects supervisor
Dennis Temprile .... visual effects project manager (Keyframe Digital Productions)
Terry Ververgaert .... visual effects artist
Jason Gosbee .... stunt double: Adrian Holmes
Casey Hudecki .... stunt double
Paul Rapovski .... stunt coordinator
Alan Tang .... stunt rigger
Camera and Electrical Department
Tim Barg .... electrician
Jeff DaSilva .... "a" camera second assistant (as Jeff Dasilva)
Gautam Pinto .... data management technician
Gautam Pinto .... digital imaging technician
Kyryll Sobolev .... second assistant camera
Costume and Wardrobe Department
Jozie Conte .... key costumer (as Jozi Conte)
Editorial Department
Jim Fleming .... digital intermediate colorist
Dave Muscat .... assistant digital intermediate editor
Music Department
Tim Williams .... orchestrator
Other crew
Cynthia Amsden .... unit publicist
Adam Richard Benish .... director assistant
Christina Buchli .... production legal
Jill Carter .... script supervisor
Marie V. Cruz .... stand-in
Tricia Echlin .... production assistant
Vaishni Majoomdar .... office assistant
Effy Papadopoulos .... production coordinator
Jensenne Roculan .... business affairs
Kiran Singh .... assistant production coordinator

Production CompaniesDistributorsOther Companies

Additional Details

Also Known As:
86 min


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32 out of 41 people found the following review useful.
A solid effort that fails to deliver for rather surprising reasons., 4 November 2014

There is little point in beating around the bush about it: the obvious comparison for Debug is Event Horizon. While the subplots and backgrounds may differ, both films deal with the same scenario: an evil that has taken over a spaceship and a crew that comes to investigate. Comparing the two, it is peculiar to find that the reason Event Horizon worked so much better has nothing to do with its production values and everything to do with its focus on atmosphere—an area where Debug has every opportunity to match it, and simply fails to do so.

To its credit, Debug manages to stand up fairly well in quite a few aspects and punches well above its budget in terms of production values.

The acting is all right, with the exception of Jason Momoa's campy creep performance as I Am. Perhaps, already having achieved fame as Khal Drogo in Game of Thrones, he did not feel the same need to distinguish himself as the other actors. Perhaps the role simply did not suit him. Either way, the lacklustre sleaze he brings to the role cheapens and stifles all tension and drama whenever he is on screen. Jeananne Goossen and Sidney Leeder, in contrast, bring life and character to their roles, whereas the rest of the cast is simply passable.

The visuals in Debug are not without flaws, but they are at times gorgeous. (The HUD effects, in particular, stand out.) Sadly, they sometimes fail to impart a feeling of reality—of substance. Future technology may be clean and durable, but any surface will have wear and tear. In Debug, they tend to look like freshly moulded plastic—featureless and flimsy. Strangely, this does not seem to be down to capability so much as aesthetics, as it is true for the set as much as the CGI. As a whole, though, the visuals work, and most of the time the set and the CGI fit well together.

Sound effects are generally fair to pretty damned good, although they tend to fail to produce a sense of presence. The same goes for the score, which seems to have been mixed as so to be unobtrusive rather than evocative—a strange choice for a horror film.

All in all, it would seem Debug has enough good points to provide a solid horror experience. (After all, many films have done so with less.) As sci-fi horror is a genre I love and the space-based variety is woefully underrepresented, it disheartens me to say that it does not—and for rather bizarre reasons. You see, while the production would have worked well for a sci-fi drama, its manner of presentation promotes detachment rather than immersion. The tension never grabs you and events never draw you in, making the actual horror elements fall flat. Part of it is editing, but choices made in seemingly every aspect of the film—from character exposition to camera angles—exacerbate the problem. The effect, tragically, is an audience indifference this type of narrative can ill afford, making a film that could have, should have been a rough gem turn out to be just another barren space rock.

Debug is, in the end, a mediocre film with several massive, bulky cargo holds full of wasted potential due to an almost mindless indifference to the core driver of every good horror film—atmosphere.

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Why the low ratings?? Hitchslapped
Stupid, full of idiot characters and bad CG. thejim223
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