Thief (2014)

Video Game  -  Action | Adventure | Crime  -  25 February 2014 (USA)
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Ratings: 7.2/10 from 395 users  
Reviews: 6 user | 14 critic

Waking up after a devastating accident that killed his apprentice, Garrett finds himself in a City ravaged by a mysterious sickness. It's citizens chafing under the Baron's tyrannical rule, the City is ripe for revolution.


(Narrative Director), (Special Thanks), 5 more credits »
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Cast overview, first billed only:
Garrett (voice)
Daniel Kash ...
Orion (voice)
Erin (voice)
Thief Taker General (voice)
Renee Madeline Le Guerrier ...
Queen of the Beggars (voice) (as Renne-Madeleine Leguerrier)
Harry Standjofski ...
Basso (voice)
The Baron (voice)
Eric Davis ...
Madame Xiao Xiao / Mercs / Beggars (voice)
Matt Holland ...
Watchman / Beggars (voice)
Watchman / Mercs (voice) (as Al Goulem)
Watchman (voice)
Daniel Brochu ...
Watchman (voice) (as Danny Brochu)
Graham Cuthbertson ...
Watchman (voice)
Watchman (voice)
Watchman (voice)


Following a botched job that killed his apprentice, Garrett wakes up to find the City he thought he knew changed, and not for the better. The mysterious Gloom sickness plagues an already diseased and contentious population. Into this volatile mix appears a man claiming to have a cure for both the Gloom and the Baron's iron rule. Orion, voice of the people, hires Garrett to find a book he claims is the key to saving the City from the Gloom. Garrett soon finds that things are not as they appear and he's more wrapped up in events than he ever believed possible. Written by brohne

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25 February 2014 (USA)  »

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User Reviews

Idea that was almost there...
26 February 2014 | by See all my reviews

Thief proposes many great and fascinating additions to the stealth genre of gaming. Unfortunately, it seems to do them at all the wrong times and places. Where sneaking is best done in the shadows, it seems that this entire game is at nighttime. Where knockout takedowns can be entertaining, the game far too often gives you the Game Over when spotted by select individuals. And my least favorite blunder: the AI doesn't do anything fluid or natural. Neither does Garrett for that matter. Save for his "Swoop" ability, Garrett's movements are simple: stay crouched the entire game, hold Ctrl, and pray for a time that this game implements the run-and-duck maneuver that we so love from Square-Enix's Deus Ex (among others).

The enemy AI, however, is what disappointed me more than anything. I distinctly remember a time that I should have been killed six times over if not more. I had accidentally fallen off a wooden beam in front of three armed guards. They noticed me in a heartbeat and I ran. I stood hidden in a pantry for a few minutes and decided that I ought to grab a soda. When I returned, I was still happily hidden, with no one even dreaming to find me in a man-sized pantry, but even so, these guards wandered for no more than a few seconds and then stood in scripted locations and....well, posted like basketball players. They posted just in those locations where their torches were a nuisance and their eyesight pointed directly at you. They didn't ever move again, forcing me into combat again. After that bout, they moved right back where they were before and the process continued until I ended up killing everyone I saw until the end of the map.

It's amazing how a game of such hype can be no greater than its cloned predecessor. With a comparison that I hate to give but must needs be, Dishonored is a game that far surpasses Thief in every way. The milieu is more intriguing, the characters more engaging, and the plot more involving and much less predictable. For those who haven't, go buy Dishonored. For those who have, don't waste your time here. It was a game that meant well, that fell on every caltrop with the exception of encouraging kleptomania.

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