Action adventure cyberpunk rpg with turn-based combat. A runner hires the player, a former teammate, to solve his murder. This takes the player to corrupt Seattle where a strange serial killer roams and dark spirits hide.


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According to the Mayan Calendar (and lots of tabloids), the world will end on December 21, 2012. It's part a 5,200 year cycle of death and rebirth that, in Shadowrun, actually charts the ebb and flow of magic from the Earth. So, on 12/21/12 magic will return, end this world, and wreak holy havoc while starting the next. Aboriginal cultures, who maintained their mystical traditions, are the first to feel the return of magic and use their newfound power to reshape the political, financial, and physical world around them. As the magic increases, Elf and Dwarf babies are born to very surprised parents who carry the right combination of long-dormant genes. But all of these events pale in comparison to the horror of "goblinization", which painfully reshapes the teenage bodies of those unlucky enough to carry dominant Ork or Troll genes. And then the first Great Dragon rises from its 5,200 yearlong hibernation and circles over Tokyo, signaling that the world has truly AWAKENED. Fast forward ... Written by Weisman, Jordan

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Shoot straight, conserve ammo and never cut a deal with a dragon.



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Release Date:

25 July 2013 (USA)  »

Also Known As:

Shadowrun Returns: Dead Man's Switch  »

Box Office


$1,895,772 (estimated)

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A sequel to the Super Nintendo and Sega Genesis "Shadowrun" games. See more »

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User Reviews

Kickstarter goodness
17 May 2014 | by See all my reviews

Funded through Kickstarter, this game is a little gem for fans of isometric, party-/turn-based RPGs. The unique, intriguing setting is a blend of cyberpunk and fantasy: a seedy, Blade Runner-ish future where advanced technology meets magic and non-human races.

The game is very linear, but looks nice and features competent writing, an interesting character system and entertaining - although not particularly complex - turn-based combat. And the setting is compelling, a refreshing break from usual Tolkien-esque fare - as much as I love the Lord of the Rings, RPGs can't keep parroting it. Funny how good writing and lore can convey the impression of a real, lived in world more than hundreds of virtual miles full of trash mobs seen in many other less successful RPGs.

Buy it with the Dragonfall DLC - more like an expansion, really, as it took me longer than the original campaign to complete - which is a major improvement in terms of characters and encounter design. Eager to see future content for this.

Shadowrun Returns 7/10 Dragonfall 8/10

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