When an idealistic romantic gets fired from his day job, he is offered a "one-time gig" to break up a girl's relationship for her disapproving parents. This "one-time" gig spreads through ... See full summary »
An astronaut named Gary and his planet-destroying sidekick called Mooncake embark on serialized journeys through space in order to unlock the mystery of where the universe actually ends and if it actually does exist.
Virgil Grey receives a call from a man who claims to have his supposedly dead father, Harvey Grey. The caller tells Virgil to bring him the android known as Cyphris, who was incarcerated on suspicion of Harvey's murder.
Jim E Chandler,
Spectacular. Brilliant. Breathtaking. These are a just a few words that describe Olan Rogers' live-action adaptation of the popular video-game character created by Capcom. Before seeing this short, I knew Rogers for his hilarious comedy videos, so I have to admit that I wasn't sure what to expect when I clicked the link to "Mega Man X." What I ended up receiving was a very satisfying experience.
When the film started, immediately I was blown away by the seamless special effects, the believable characterization of Dr. Light (Jim Chandler), and the ominous score by Andrew Goodwin. Rogers definitely makes this interpretation his own by drastically re-imagining the prologue to the classic SNES game: the warning message from Dr. Light. We actually get to see and hear the late doctor expressing his concern and his hope for X's future.
What follows is an even more visually appealing and concisely choreographed fight scene between X and Protoman (another genius and effective liberty taken by Mr. Rogers). What I truly appreciate about this sequence is that it, along with the opening message, was shot entirely on green screen. Rogers successfully brings us into a new, advanced world involving a deadly conflict between two androids, yet he does this so simply. The budget was a mere $700 spent mostly, I assume, on the professional-looking costumes. It just goes to show you that you don't need a ton of money to make a movie but rather imagination, creativity, and dedication, all of which Rogers has poured into this production.
Hollywood seems to have forgotten this idea, which is probably why video game adaptations don't really have a good track record (the lack of the basic elements of screen writing probably also play a big role). This short is proof that video game movies CAN be done right if given to the right people. I can't tell you how much I would love to bring the blue bomber to the big screen myself, but I believe Rogers would definitely do the character justice as well. Well done on your accomplishment here, Good Sir.
P.S. Olan, I would love to work with you in the near future.
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