Dishonored (2012 Video Game)
Prison Walls: We all start with innocence, but the world leads us to guilt.
The Outsider: So ends the interregnum, and now Emily Kaldwin the First, will take her mother's throne, after a season of turmoil. You will stand at her side, Corvo, guiding her young mind, and protecting her from those who seek to exploit her, or cause her harm. You watched and listened when other men would have shouted in rage. You held back instead of striking. So it is, with the passing of the plague and Emily's ascension, comes a golden age, brought about by your hand. And decades hence, when your hair turns white and you pass from this world, Empress Emily - Emily the Wise, at the height of her power - will lay your body down within her mother's great tomb, because you were more to her than Royal Protector. Farewell, Corvo.
[Low Chaos Ending - Save Emily]
The Outsider: What will history tell us? That the daughter of murdered empress ascended the throne up a mountain of corpses, carried by an assassin named Corvo? No, they'll say that little Emily Kaldwin the first come to power in an age of terror and corruption, and that she did her best in a world that is not kind to little girls, or Empresses. But whether the stories told mention you by name or not, she will remember that you were there, Corvo.
[High Chaos Ending - Save Emily]
The Outsider: I don't know about you, Corvo, but I've had a lovely time. Intrigue and mystery, butchery and betrayal. The death thrones of an Empire! And you were on avenging spirit, spreading chaos at every turn. The city is feeding on itself now, liars and merchants and nobles like maggots on a carcass. Soon there'll be nothing left for the rats. It's just as well, the Empire was dying already, completely rotten. All that was needed was the right man, to send it over the edge. But now, you'll be off over the horizon, on an outbound ship, I wonder. Are you chasing something, or running away?
[High Chaos Ending - Emily Dies]
Daud: I'd say I was being punished, but I know the world doesn't punish wicked people.
Daud: You take what comes and the rest is void.
Guard 1: Do you think you'll get your own squad after what happened last night?
Guard 2: Indeed. I believe so.
Lady Emily Kaldwin: It's a funny thing, ambition. It can take one to sublime heights or harrowing depths. And sometimes they are one and the same. Roseburrow learned that lesson all to well.
Signs throughout Dunwall: The boldest measures are the safest.