While skydiving, Jason Brody and his friends land on an island overrun by pirates. Jason is befriended by the Rakyat, a resistance movement. He is torn between fighting for the Rakyat resistance and the task of rescuing his friends.

Director:

Writers:

, (lead story designer) | 1 more credit »
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2 wins & 7 nominations. See more awards »

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Cast

Cast overview, first billed only:
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Grant Brody (voice)
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Riley Brody (voice)
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Liza Snow (voice)
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Oliver Carswell (voice)
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Daisy Lee (voice)
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Keith Ramsay (voice)
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Jason Brody (voice)
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Vaas Montenegro (voice)
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Hoyt Volker (voice)
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Dennis Rodgers (voice)
Martin Kevan ...
Dr. Alec Earnhardt (voice)
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Citra Talugmai (voice)
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Agent Willis Huntley (voice)
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Bambi 'Buck' Hughes (voice)
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Sam Becker (voice)
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Storyline

When Jason Brody skydives with his brothers and friends on vacation, things turn awry when they are captured by the insane warlord Vaas, and expected to be sold into slavery. But when he escapes Vaas' camp, he begins to journey into the heart of insanity on a quest for revenge and devotion to save his friends and end the war that enslaves the citizens. The only way to escape the darkness, is to embrace it, Jason will learn the definition of insanity. Written by Anonymous

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Genres:

Action | Thriller

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Details

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Release Date:

4 December 2012 (USA)  »

Company Credits

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Technical Specs

Sound Mix:

(all versions)| (playstation 3 version)

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Did You Know?

Trivia

Vaas, the game's most notorious antagonist, was almost not in the game at all. Originally, the writers intended to feature an antagonist named Bull until Michael Mando auditioned for the game. After seeing Mando's audition, developers scrapped the idea for Bull in favor of a bipolar, sociopathic villain to match Mando's energy. See more »

Quotes

Vaas: You are angry jason. You, are angry. I get that. I get it. I mean without family who the fuck are we? There was a time I would do anything for my sister, I mean the first time i ever killed was for my sister. Not enough for her, no no no no no please. You see the thing about our loved ones, right, our FUCKING loved ones, they come and they BLINDSIDE you every fucking time. So they say to me, they say Vaas, Vaas, who the FUCK is it going to be? THEM or ME, ME or THEM?
[laughing]
Vaas: like, like you ...
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Connections

Follows Far Cry 2 (2008) See more »

Soundtracks

Make It Bun Dem
Written by Skrillex & Damian Marley
Performed by Skrillex & Damian Marley
Courtesy of Big Beat Records, Atlantic Records & OWSLA
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User Reviews

 
Great Game!
6 May 2015 | by See all my reviews

I got this game at a friends recommendation and realized how much the new Tomb Raider is really just a bad clone of Far Cry 3. Without including any spoilers, everything about Far Cry 3 is really nice and it would have deserved 10 stars for an original story and an interesting playing style.

Nevertheless, I was very unhappy about about the "stealth" mechanics of the game which is why I wanted to leave a review. The "stealth" and "sneaking" seem alright to some point but it still has a very long way to go when it comes to sound-suppressor kills, silent knife take-downs and body management.

One thing is that if you are overseeing a camp of baddies and use a sniper with a sound- suppressor, once the body is discovered, the baddies know exactly where you are. Even if they don't see you, they get alarmed and then start running toward your direction. This really makes no sense and on several occasions I was wondering "oh yeah, how did you know I was there?". Again, to repeat, if you are really well hidden in the bushes, take down a baddie with a long-range sound-suppressed weapon, the mobs will just start running toward your direction as if they already preformed a ballistic analysis of the shooting and know exactly from what angle you were shooting from.

The other thing is body management. So, if you compare the game to say, Deus Ex, in Far Cry 3 you can only carry a body if you take the baddie down with a knife kill - and once you let them go, you cannot drag them anymore. Otherwise, if you performed a stealth kill with a weapon, you won't be able to drag the body around. This also makes no sense and it just takes away from the pleasure of sneaking around. Furthermore, following the first comment, if the body is detected, yep, even if you have moved and are miles away from the kill zone, the whole camp knows precisely where you are.

There are also some quests that depend on "sneaking" but due to the inability to drag and hide bodies and the fact that if a body is found, even if you are far away, your cover is blown, make those quests quite a pain and your game-play goes from "careful hunting" to "trial and error" which voids the main idea of "becoming a hunter".

If you do release Far Cry 4, make sure that you have these stealth and sneaking issues fixed because they ruin the game the way they are implemented. Take a look at how Deus Ex handles this sort of thing. Allow players to drag away bodies and hide them properly. Allow a sound- suppressor to be exactly what it should be so that mobs do not immediately know where you are shooting from (even without a sound suppressor it is still quite difficult to tell where a long-range shooter is shooting from).

Otherwise, great game, great graphics, great story, great everything...


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