While skydiving, Jason Brody and his friends land on an island overrun by pirates, where Jason is torn between fighting for the Rakyat resistance and rescuing his friends.

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Writers:

(lead writer), (lead story designer) | 1 more credit »
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3 wins & 8 nominations. See more awards »

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Cast

Cast overview, first billed only:
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Grant Brody (voice)
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Riley Brody (voice)
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Liza Snow (voice)
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Oliver Carswell (voice)
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Daisy Lee (voice)
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Keith Ramsay (voice)
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Jason Brody (voice)
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Vaas Montenegro (voice)
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Hoyt Volker (voice)
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Dennis Rodgers (voice)
Martin Kevan ...
Dr. Alec Earnhardt (voice)
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Citra Talugmai (voice)
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Agent Willis Huntley (voice)
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Bambi 'Buck' Hughes (voice)
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Sam Becker (voice)
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Storyline

When Jason Brody skydives with his brothers and friends on vacation, things turn awry when they are captured by the insane warlord Vaas, and expected to be sold into slavery. But when he escapes Vaas' camp, he begins to journey into the heart of insanity on a quest for revenge and devotion to save his friends and end the war that enslaves the citizens. The only way to escape the darkness, is to embrace it, Jason will learn the definition of insanity. Written by Anonymous

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Genres:

Action | Thriller

Certificate:

M | See all certifications »

Parents Guide:

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Details

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Release Date:

4 December 2012 (USA)  »

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Technical Specs

Sound Mix:

(all versions)| (playstation 3 version)

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Did You Know?

Trivia

Elias Toufexis was originally cast as protagonist Jason Brody. However, he ended up being replaced with Gianpaolo Venuta, because the developers thought Toufexis sounded too similar to another video game protagonist he voiced, Adam Jensen from Deus Ex: Human Revolution, and feared the similar voices would keep players from becoming immersed in the game's story. See more »

Quotes

Vaas: The world is a diagonal... I am the balancing point.
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Connections

References Kill Bill: Vol. 1 (2003) See more »

Soundtracks

Tablao Total
Music Written, Performed and Produced by Jorge Badolato & Guillermo Badolato
Courtesy of APM Music
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User Reviews

 
Delve Into Insanity
8 December 2012 | by (United States) – See all my reviews

Let me begin by saying this game is truly something else. Two very important elements set Far Cry 3 apart from nearly every other FPS out there, those elements being story and gameplay. I'll start off with the story. The story for this game is truly unique. It starts off as clichéd as your typical B action movie but it eventually changes into something completely unexpected. The game's primary focus in the beginning is to save your friends from some evil pirates but the plot twists about half way through and begins exploring some dark and very uncomfortable realms. Without spoiling anything, you'll want to replay this story due to the sheer amount of possibilities the game allows. That's where the element of gameplay comes in. Far Cry 3 has your standard FPS mechanics and a plethora of weapons and attachments, alongside amazing enemy AI, dangerous wild animals, and a huge tropical island to explore. The missions can all be done in different ways, whether you prefer stealth with silenced weapons, or go in guns blazing with a rocket launcher and grenades, player choice is a key element. Besides the story missions you can also hunt wild animals (deer, buffalo, tigers, boars, pigs, deer, dingos, sharks, and alligators just to name a few), take over enemy pirate bases, engage in side quests for the Rakyat tribe, compete in races, fly on hang gliders, skydive, or just explore the island at your leisure. The only negative aspect about Far Cry 3 is that a couple of the missions drag on at a few points, but that's such a minuscule complaint compared to the greatness of the rest of the game. Far Cry 3's story will really make you think about what you're doing and why you're doing it, the main character delves deeper and deeper into uncomfortable realms and insanity, which I will not go into detail about in this review, but they're definitely worth playing through the game to see. Jason Brody's transformation is one that will leave you questioning yourself at certain points, especially at the game's ending.


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