A socially introverted game designer named William Borchert has barely left his house in years. Once reunited with Olivia, the girl he had loved since high school, he fights to live with ... See full summary »
A socially introverted game designer named William Borchert has barely left his house in years. Once reunited with Olivia, the girl he had loved since high school, he fights to live with his condition of undiagnosed Autism and to form a hopeful future. Written by
A flawed but promising first feature for Michael Ray Fox
It's not easy making a full-blown feature film on CAD $150,000. It's even harder when you're the first film as part of an ambitious funding initiative by two government funding agencies (Film NS and Telefilm Canada's First feature Program), something that brings with it the weight of expectations. And it's hardest of all when you actually try to tell a serious story with complex characters, as opposed to just slathering on some zombie make-up and locking a few people in a cabin in the woods.
Is Roaming perfect? Far from it. It's a deeply flawed film in many respects (including some basic technical areas in the screening I saw at the 2012 Atlantic Film Festival, where the sound was often murky, and in a few cases botched completely), but even with those flaws Roaming is an ambitious film worth seeking out. It contains a riveting performance by Rhys Bevan-John in the lead role as a socially awkward (and perhaps autistic) would-be video game designer who is just seeking to establish some sort of "human" connection not only with the people around him, but with himself. There's solid supporting work by the rest of the largely unknown cast, and some clever dialogue and well thought out scenes. Most of all, it shows that Michael Ray Fox is a director and writer of promise and vision.
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