Darksiders II (2012)

Video Game  -  Action  -  14 August 2012 (USA)
8.2
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Ratings: 8.2/10 from 628 users  
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Death, one of the Four Horsemen of the Apocalypse, embarks on an epic journey that propels him through various light and dark realms as he tries to redeem his brother War, the horseman who ... See full summary »

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Title: Darksiders II (Video Game 2012)

Darksiders II (Video Game 2012) on IMDb 8.2/10

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Cast

Cast overview, first billed only:
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Death (voice)
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Karn / The Mad Smith (voice)
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Muria (voice)
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Jamieson Price ...
Nathaniel (voice)
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Vulgrim (voice)
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Ostegoth / Skeletal Champion (voice)
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Lilltih (voice)
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Samael (voice)
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Absalom / Avatar of Chaos (voice)
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Draven / The Sleeping Warden / The Phariseer / The Abyssal Forge / The Lost Warden / Legion (voice)
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Storyline

Death, one of the Four Horsemen of the Apocalypse, embarks on an epic journey that propels him through various light and dark realms as he tries to redeem his brother War, the horseman who was blamed for prematurely starting the Apocalypse. Written by Anonymous

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14 August 2012 (USA)  »

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Death: The greater risk is do nothing.
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Follows Darksiders (2010) See more »

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I haven't left a game unfinished after progressing so far into it in a long time, until now
5 August 2014 | by (Valhalla) – See all my reviews

I usually want to see games through until the end. I thought the first Darksiders has a few problems but it was a fun hack/slash even if the map was really unclear as to where to go and thus spend quite some time of the game walking. This one? I don't know if it's that I was behind the whole "clear name of murder" stuff from the first one but this somehow got me uninterested in "resurrect everyone on the planet".

So the plot is that Death has gone out to prove War is innocent but he doesn't have evidence but he's willing to make up for that by resurrecting all the people who died on Earth due to the Apocalypse. He is transported to an afterlife which asks the question of "What religion are you guys following here?" where there are many gods and you must free them from the physical manifestation of Corruption and once you finish that you must venture into The Well Of Souls but for some reason you're in another section of the Afterlife where you have to do more roaming and cutting up bad guys until I decided to just give up.

The big complaint I have with this game is that it really overstays the amount of time needed to have you complete it. I mean Corruption manifests into a Godzilla-sized monster for you to fight - Just HOW were they going to top that? It was right outside the Well Of Souls and would have made an easy way to stop the game if afterwards you get a final cutscene of Death using it to resurrect everyone and suddenly, the ending of the first one happens. The obvious padding seems just like a sorry effort to say "This is meant to be parallel, so just extend the game time so it fits with the original Darksiders".

Then there's the Afterlife, now I'm not Christian but the game developers obviously wanted to make something like Ghost Rider with this, some kind of action/fantasy with the basis being Christian mythology but you are literally transported to a place where multiple Gods exist and where the Dead are isn't run by God, more like they appoint their own monarchy.

The last real problem with this game is the world they set it in has no and I mean NO point of actual investment or connection. I mean in the original, you aren't walking around the Afterlife, you were walking around an Earth in ruins and thus you will see what has become of it and why completing the last goal of the game is so important. Here? You're death walking around The Afterlife, this is like a Rich guy in Wall Street, which begs another question of why you fight dead guys in the Afterlife when you're whole goal is to resurrect them.

Okay, now onto the good stuff, well the puzzle solving is in this game much more - making the without warning "What? Where did this come from?!" feeling I usually got from playing the original gone because it's almost expected and the platforming is a nice and welcome addition to this series. The Hack/slash combinations are very fluent and the special abilities like raising the dead to fight with you for a brief time a nice change. I will also say with what little there is the voice acting is also nigh-on perfect. I mean Michael Wincott as Death - That is perfect, and last but not least unlike the first game - The Horseman Of The Apocalypse has his horse from the beginning.

I can also say while I really loved the comic book style art design of the first game - the art design in this one is also pretty good - even if it isn't like the original, and the RPG elements are... weird. With the talking segments you choose what death says and even after you completed it you can still ask the other questions - just in an order that's best for you. And designing what Death wears (none of them being the Grim Reaper robe you see everywhere) as is the levelling up what skills you want Death to have... I mean this isn't bad but I'm just questioning why it's there when literally the only difference is you kill bad guys in different ways.

So, this series isn't really one I'd consider worth buying. The stories are actually pretty decent and with better gameplay could have made these games the most definitive fantasy games of the seventh-generation console. But here the story is padded, the setting is difficult to get invested in and The Afterlife featured in the game asks questions that are either answered poorly or outright never explained.


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