Darksiders II (2012)

Video Game  -  Action  -  14 August 2012 (USA)
8.0
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Ratings: 8.0/10 from 632 users  
Reviews: 7 user | 1 critic

Death, one of the Four Horsemen of the Apocalypse, embarks on an epic journey that propels him through various light and dark realms as he tries to redeem his brother War, the horseman who ... See full summary »

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Title: Darksiders II (Video Game 2012)

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Cast

Cast overview, first billed only:
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Death (voice)
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Karn / The Mad Smith (voice)
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Muria (voice)
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Jamieson Price ...
Nathaniel (voice)
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Vulgrim (voice)
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Ostegoth / Skeletal Champion (voice)
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Lilltih (voice)
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Samael (voice)
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Absalom / Avatar of Chaos (voice)
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Draven / The Sleeping Warden / The Phariseer / The Abyssal Forge / The Lost Warden / Legion (voice)
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Storyline

Death, one of the Four Horsemen of the Apocalypse, embarks on an epic journey that propels him through various light and dark realms as he tries to redeem his brother War, the horseman who was blamed for prematurely starting the Apocalypse. Written by Anonymous

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14 August 2012 (USA)  »

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Death: This is no place for a horse.
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Follows Darksiders (2010) See more »

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User Reviews

 
Enjoyed it massively
4 September 2012 | by (United Kingdom) – See all my reviews

I really enjoyed Darksiders 2. It seems most of the issues I had with the 1st game have been addressed; there are more weapons so you can choose our fighting style, a much greater line of character customisation, generally more to explore in the game and the main character's one liners aren't quite so terrible. I am still dubious about the general stereotyping of the makers (blacksmith type people twice the size of Death with ridiculously proportioned bodies and huge hammers) as all having Scottish accents, and Death, the reaper, being British, and also the size of people's heads in the game in ratio to their bodies makes them all look like they have an IQ of less than 50. The story is pretty generic and not all that great, with clichés-o-rama throughout. Also, I felt there may have been a few too many unnecessary combos, I found myself using the same ones over and over, and the secondary weapon turned out to be much more effective than my scythes, being both faster and dealing more damage. But in contrast, the game looks stunning, the variation of places you go and see is still fantastic- just as in DS1, the parkour elements are fun, although easy, and the puzzles are nicely spaced and original. The boss fights are great, and the side quests are a nice addition, although there are aren't too many of them and they seem to have been added in just because the developers could. The idea of Dust as a kind of in-game hint giver was good, and meant I didn't have to resort to the wiki. In conclusion, a great game, seems to be taking a lot less from titles like Legend Of Zelda and implementing many more original ideas, while still staying a solid action-RPG. A massive improvement on DS1, I would definitely recommend it.


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