Run Summary: Don't see obstacles, see opportunities.
Run is primarily a visual homage to parkour, a sort of non-combative martial art developed in the '80s from military obstacle course training. It's all about getting from point A to point B, using nothing but your unassisted body running, climbing, swinging, vaulting, jumping, rolling & scrabbling on all fours. Nowadays, parkour seems to include very acrobatic front, back & side flips as well, making it quite spectacular to see. Downright jaw-dropping to watch someone use sheer momentum to run along the side of a vertical wall or scramble up meager handholds on the walls of two close-set buildings by springing with seeming ease from one building to another.
Daniel, the protagonist, attends high school by day, but by night he's an accomplished thief who uses parkour to escape from the cops. His father's a former gangster who's been on the run from his ex-boss ever since a very personal falling out many years ago, so he & Daniel never stay long in any one locality & have prearranged escape plans always in place. When they have to move on yet again to keep from getting known, the son makes friends with a crew of parkour enthusiasts at his new high school & wants to stay.
(One false note here when Daniel tells his new friends he learned his skills all by himself & didn't even know there was a name for it. In this Internet age, he never heard of parkour? Aw, c'mon now.)
When Daniel's father & also his new girlfriend are captured by the baddies, it's up to Daniel & his new friends to save them. Not a great movie, plot line pretty predictable, but an entertaining visual introduction to all you ever wanted to know & then some about parkour.
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