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Set on the frozen planet of Tau Volantis, Isaac Clarke and John Carver team up as they attempt to end the Necromorph threat once and for all.


, (additional writing)
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Cast overview, first billed only:
Isaac Clarke (voice)
Sonita Henry ...
Ellie Langford (voice)
Jacob Danik (voice)
Jennifer Santos (voice) (as Michelle Johnson)
Austin Buckell (voice)
Additional Voices (voice)
Mattias Christensen ...
Additional Voices (voice)
Dr. Earl Serrano (voice) (as John Concado)
Tim Kaufman (voice)
Additional Voices (voice) (as Mark Fyte)
Additional Voices (voice) (as Lindsey Gitner)
Resource Collector / Additional Voices (voice)
Additional Voices (voice)


Isaac Clarke, no longer suffering from hallucinations or the effects from the previous games, is awoken by Captain Robert Norton and Sergeant John Carver of the Earth Defense Force explaining that they require Isaac's help to find Ellie Langford, the pilot from Dead Space 2, who has gone missing with her team. The trio is soon attacked by Unitologist soldiers led by Jacob Danik, leader of the Unitology cult movement, but escape. Once in orbit around the frozen planet of Tau Volantis their ship breaks apart due to the countless mines left in orbit around the planet. Isaac and Carver team up with Ellie, Jennifer Santos, and Austin Buckell as they attempt to end the Necromorph threat once and for all by turning off the machine. Danik, using the Codex, turns off the Machine himself, rather than destroy the machine it causes the Convergence Event to resume. As the incomplete Necromorph Moon, free of the Machine's control, descends towards Tau Volantis collecting the up markers, Isaac ...

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Take Down The Terror Together


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Release Date:

5 February 2013 (USA)  »

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Did You Know?


This is the first mainstream Dead Space game to feature co-op gameplay. See more »


Ellie Langford: ["Chapter 4: History's Ember" - as Isaac and Carver ride the elevator back down; via radio] Isaac, I'm sorry about that. There's so much going on...
Isaac Clarke: [snapping] So Norton, huh? I mean, that was quick!
Ellie Langford: The world is ending, and all you can think about is us?
Isaac Clarke: Damn right! I never gave up on you!
Ellie Langford: Oh, no! You gave up on the world!
Isaac Clarke: Hey, I paid my dues! Or don't you think I'm fucked up enough already?
Ellie Langford: Isaac, this is do-or-die! We're stuck without your help!... Are you with me?
Isaac Clarke: [brief pause; still annoyed] ...
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Crazy Credits

The name "Ana Richart" is repeated several times in the long list of Spanish voice actors. See more »

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User Reviews

Not quite Dead Space 2, but still a nice sequel.
12 February 2013 | by See all my reviews

Please don't listen to the extremely negative comment left by the other user. This is in no way awful.

Graphically it's very impressive and like its predecessors it upholds the atmosphere, the first 1/3 of the game its typical Dead Space through and through, with echos of being back on the ISHIMURA. Moving onto the Ice planet Tau Volantis, which has its ups and downs (can't decide whether I liked it or not). Game play wise it is more of the same, but if it's not broken, why fix it? It is more action orientated than what people may be used to, but it makes sense, if you put it into perspective you're on the marker home world there's definitely going to be a lot more nasties waiting to take your face home to their parents.

There seems to be few (and less impressive than DS2's) set pieces and a few new elements have been added to it, such as the vertical climbing, which was something critics moaned about. But I thought they were a nice touch and thankfully there isn't too many of them. And the additional quests although fun are slightly repetitive, I would have rather they just made them compulsory. But they do give more incite into what's going on. A couple were almost IDENTICAL in layout which I thought was lazy but there are a couple (country music and reapers, vague but you'll see what I mean) which were actually quite good.

The new bench and suit systems are a welcome addition, the bench system takes a few attempts to get your head around, but in no time you'll be making some both amazing and deadly combinations. Sadly though this does detract slightly from the atmosphere, I made a weapon relatively early on in the game that saw me through to the end. It was so powerful it took away the "edge" the game has. The suit system is slightly different, you wear whatever suit you like with no bonuses (like in DS2) but instead you upgrade your rig (armor, stasis, health etc) which works, you won't upgrade everything first time round, but with new game+ you can have some re-runs getting the best gear and fixing up the rig to maximum stats.

I can't really speak for CO-OP as I haven't really bothered with it, to me dead space is about isolation, atmosphere and fear. Sadly I feel this is lost with the aspect of CO-OP, and with this, the new addition to the game Carver seems like he's just an after thought. Whilst in single player he inexplicably turns up right next to you in certain cut scenes and it detracts from the flow of the story (where the hell did he come from). They should have worked it so he wasn't in it at all unless you played CO-OP adding to the story if you play it this way.

Overall, if you liked the previous Dead Space games you can't go wrong it's more of the same with a tad more action. The story is actually easier to get a grip of (in terms of the whole marker/unitology thing). Brilliant voice acting and motion capture Isaac is slightly more of a personality in this one with some one liners making me cringe. But anyway, the only thing this game is lacking is tension..but you have the choice to keep a crap weapon and keep the tension for yourself. 8.5/10

Also to clear up where someone (IGN I think) says Ellie miraculously has her eye back, you find a note at the VERY START of the game stating they found a new eye for her but a different colour as it was all they could afford. How a reviewer both criticised and overlooked the note I don't know.

Hope you found this helpful.

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