Assassin's Creed III (2012)

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Reviews: 27 user | 4 critic

The American Colonies, 1775. It's a time of civil unrest and political upheaval in the Americas. As a Native American fights to protect his land and his people, he will ignite the flames of a young nation's revolution.


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Title: Assassin's Creed III (Video Game 2012)

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Cast overview, first billed only:
Connor (voice)
Charles Lee (voice)
Haytham Kenway (voice)
Kaniehtí:io (voice)
Achilles Davenport (voice)
Robert Faulkner (voice) (as Kevin R. McNally)
Desmond Miles (voice)
William Miles (voice) (as John De Lancie)
Shaun Hastings (voice)
Rebecca Crane (voice) (as Eliza Jane Schneider)
Aaron Cross ...
Additional Voices (voice)
Adrian Burhop ...
Additional Voices (voice)
Additional Voices (voice)
A.J. Henderson ...
Additional Voices (voice) (as AJ Henderson)


The American Colonies, 1775. It's a time of civil unrest and political upheaval in the Americas. As a Native American fights to protect his land and his people, he will ignite the flames of a young nation's revolution.

Plot Summary | Add Synopsis


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Release Date:

30 October 2012 (USA)  »

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Did You Know?


In the game's additional content, Ratohnhaké:ton (Connor) lives out a dream sequence that shows George Washington establishing a tyrannical Monarchy in America, as he becomes corrupted by one of the pieces of Eden. In Assassin's Creed 2, one of "The Truth" puzzles that are found and solved shows many of History's leaders possessing the apple; Washington being one of those leaders. See more »


The sea shanty "Haul on the Bowline" is featured prominently in some sequences of the game. This shanty was popular in the 1850s rather than the 1750s-1780s, and actually features references to the American revolution. See more »


Achilles: In your haste to save the world, boy, take care you don't destroy it!
See more »


Featured in The Angry Joe Show: Assassin's Creed III (2012) See more »


Haul Away Joe
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User Reviews

What, you thought we couldn't oversimplify it further? Behold!
27 March 2013 | by (Denmark) – See all my reviews

Coma-Desmond and Co. continue their treasure hunt, with yet another exotic location and something to retrieve. Enter ancestor Connor, son of a Brit(who unfortunately provides the white-bread half... he's astonishingly bland) and a Native American, thus giving us an immersive look into their culture - voice actors of that ethnicity, dialog in their tongue(subtitled for the rest of us), music and the respect shown for the animals you kill(you hunt rabbits, foxes... and can take on bears and wolves in QTE's where, as with much else in this, the window of opportunity is so wide you may at times press too soon, expecting it to be, well, a challenge... nope, still not in these, not in SP; you do get universal bait and a snare(that works if left alone, they will be scared off by you), and there's a decent range of different ones... almost a dozen total... still, it boils down to different targets to sneak up on(an aspect that is largely drowned out in action in this, too), and yet another way the extra stuff to do is busywork... you earn money by skinning and selling off the meat and the like, no longer just "waiting" for money to come in... at least they realized that aspect needed addressing). He gets pulled into the conflict between the two hidden groups when he seeks to keep his village safe, leading up to going up against the villain... wait, *that* was the main...? Huh, OK. And this does "conclude" some overall story, with as abrupt an ending as usual, and setting a new standard for how disappointing and anticlimactic it is. Did I mention this only took me 27 hours for me to complete? Granted, that's with only 56% overall(I've yet to determine how on Earth to Craft, for example... I think that's for $, too, and getting unique items), still, that's two and a half less than Revelations(with 98%, to be accurate), one of the two "essentially expansion pack" titles... and 37 and a half less than Brotherhood(which remains the benchmark for the closest to good the franchise has gotten)! The plot, characters(including one key relationship, that is done well) and development of such remain effective, engaging and interesting. Atmosphere is built well, largely due to the weather(with snow physics(your foot going deeper into it when it's thick), fog and rain - and it will gradually shift between these, in a natural manner) and night/day mechanics. The visuals are great(they've got nothing on Hit-man: Absolution, mind you), other than the occasional Zemeckian dead eyes. Oh, and the rugs that must have been hit repeatedly with carpet-beaters made exclusively from wood off the much-mentioned, but hitherto unseen, Ugly Tree. Yes, it's in a lot of the forest. We're talking early 3D, and that's not an exaggeration. And that shows what's wrong here.

To reach excellence, one thing that one must do is to admit what you have to work with, what you can actually achieve and cover up failings or stop short of them, make compromises instead of leaving scars in the final product... Ubisoft failed to do so, and the result has a heap of glitches(as well as several bugs... don't go near window panes, you'll stick to them and have to load), bad design choices(which, along with excessive streamlining, is the actual nemesis of this series... I didn't realize that it could get this much worse, it is genuinely outright dumbed down at this point), and you can literally see the line they crossed of where the little graphics engine that almost could. Just. Couldn't. Take. It. Anymore. Freerunning lacks roofs(never an issue before) and Jump Key doesn't need to be used for most of it, meaning that you can't run over an edge... you'll hop, and you don't climb "almost" up, no, now it's all the way... like the wall-hugging, the fact that it's automatic ruins it, taking away strategic opportunities for no reason and leading to frustration when stealth, already here neglected in favor of action(did they forget the creed they themselves wrote?), fails merely because you didn't know(nope, they still don't deal with that) what acrobatics would be employed when you moved in a direction(and how far). And yes, you can do it in trees and the like, too, now(not *that*... get your mind out of the gutter). It's entirely linear, rendering its name an oxymoron. While I can appreciate that this was the way it was inevitably going to turn out(how else would one approach it?), the lesson to take away from that is that it wasn't that smart of an idea to begin with. MP gets countless tiny fixes, mostly for the better. Getting rid of Escort, Steal the Artifact, Corruption and Chest Capture, this gives two new modes, both of them very potentially lasting something other than 10 minutes, mixing things up(as does the Animus Shield, blocking 1 to 3(Craft it) other things, like the Gun or Throwing Knives). They are Domination(exactly what you think it is... and one can take a Checkpoint away from 4 enemies! Taking them requires less than defending them, keeping it tense, as whoever holds it for the longest, wins... there's a meter at the top of the HUD showing which team is currently doing best, and if it gets pushed entirely to one side, that will finish the match) and Wolf-Pack, where 2-4 people have little time to score enough to buy more time, to... you get the drift. Your targets are all AI, and they may run off or go for a stun, they have a set perception, and some of them have abilities, same as you(including Smoke Bombs!). It forces coordination and tactics. There are 7 levels, all with 3 ambiances(sunny/starry/overcast). Seafaring is one of the few examples where the many elements in this come together(rather than feel separate from one another). There is a lot of bloody violence and some disturbing content in this. I recommend this only to tremendously forgiving fans. 7/10

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