The Last of Us (2013)

Video Game  -  Action | Adventure | Drama  -  14 June 2013 (USA)
9.8
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Ratings: 9.8/10 from 17,346 users  
Reviews: 59 user | 41 critic

In a world ravaged by a fungal epidemic for decades, take control of Joel, a grisly survivor who has few moral lines left to cross, and do what he does best. Endure and Survive.

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Title: The Last of Us (Video Game 2013)

The Last of Us (Video Game 2013) on IMDb 9.8/10

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12 wins & 9 nominations. See more awards »

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Cast

Credited cast:
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Additional Voices (voice)
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Ellie (voice)
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Maria (voice)
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Joel (voice)
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Additional Voices (voice)
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Tess (voice)
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David (voice)
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Tommy (voice)
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Additional Voices (voice)
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Additional Voices (voice)
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Bill (voice)
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Additional Voices (voice)
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Sarah (voice)
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Additional Voices (voice)
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Robert / Additional Voices (voice)
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Storyline

20 years after a pandemic has radically changed known civilization, infected humans run wild and survivors are killing each other for food, weapons - whatever they can get their hands on. Joel, a violent survivor, is hired to smuggle a 14 year-old girl, Ellie, out of an oppressive military quarantine zone, but what starts as a small job soon transforms into a brutal journey across the U.S. Written by Sony Computer Entertainment

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Hope is the key to survival See more »


Certificate:

M | See all certifications »

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Release Date:

14 June 2013 (USA)  »

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(PlayStation 3 version)

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Did You Know?

Trivia

Giraffes are a recurring theme throughout. Seemingly representing innocence, almost every time they are seen, it is in the presence of a child or relating to children. The locations where they appear go as follows:
  • Behind the door in Sarah's bedroom, in the prologue.


  • A little girl is seen playing with one in the Boston QZ, just before the first encounter with Robert's men.


  • A giraffe picture in a house in Bill's Town, just beyond the doggy door.


  • Outside the school, also in Bill's Town.


  • In the room where you first encounter Henry and Sam, on the side of a picture of a dog.


  • There are several of them in the toy store in Pittsburgh.


  • In the children's playroom in the sewer.


  • In the bedroom in the Ranch House.


  • Advertisements in Salt Lake


  • The herd in Salt Lake.


  • Painted on the walls in the pediatrics unit of the hospital.


  • In the Left Behind DLC, two can be found in the arcade.


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Quotes

Joel: [Regarding his brother]
Joel: I believe his last words to me were "I don't ever want to see your goddamn face again."
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User Reviews

 
One of the best games I've ever played.
26 June 2013 | by (Canada) – See all my reviews

Leave it to a video game to produce the greatest zombie story since George Romero's Dawn of the Dead. Yes, the story is great. Yes, the voice acting is great. Yes, you get emotionally involved with the characters and everything that happens to them. With that said, though, The Last of Us is more than just a well-told story, it could very well be a sign of where the genre is headed, and if that's the case then colour me excited.

What I'm talking about, mainly is the emphasis on survival. In most zombie games, ammo is really the only resource you need to worry about, and more than often there seems to be enough of it. I'm not saying those kinds of zombie games are bad, but it really seemed like a cop-out when these games would continue to embrace a heavy action, FPS style of gaming. But what about the survival aspects? What about having to consistently gather food, weapons, various items, and find shelter? Why not makes these games about how far someone's will can take them, of how determined they are to survive and the things they're will to do in order to do that? The Last of Us aims to do just that.

While still an action game, it's definitely not a shoot-em up. While you collect various weapons throughout, mainly guns, ammo is extremely scarce. There is no guarantee that an enemy you kill will drop some ammo, and if they do it may not be for the gun you need it for. Sometimes they don't drop ammo at all, but instead supplies that can be used to craft other weapons. Even then, the amount of supplies that's dropped is never consistent, and if you don't have enough of one particular item it can mean the difference between crafting another weapon or health kit, and ultimately, your ability to survive. In short, The Last of Us encourages you to find new ways to kill or bypass your enemies in order to preserve your supplies for as long as possible. Though the game doesn't go as far as I've described in the last paragraph, The Last of Us definitely points towards that direction.

I'm also a fan of how involved other humans are in this game. It isn't simply one person or a few persons trying to sabotage you the whole way, you interact with a lot of people in this game, and it's because of that that it really grounds it. It doesn't simply become a game of Us Vs. the Infected, but instead, and a lot like in Romero's best Zombie films, it's mainly about the collapse of society, of people trying to carve a little spot for themselves in this New America, and striving to discover your purpose and worth amongst the chaos. It's so easy to make the zombies the villains in these games, but it's ultimately pointless because zombie's cannot reason. They are what they are and their nature must be accepted, for better or worse. Humans, on the other hand, can reason, and it's what they're capable of that is most frightening. The Last of Us gets that, and that's why it stands out.

With all of this said, there are some issues I have with the game, though not detrimental enough to cause any kind of dent in my rating, though they're issues non-the-less. I'm not the biggest fan of there being different types of zombies, as it just feels like the developers are purposely doing it to give gamers varying levels of difficulty in their encounters, which doesn't ring true to me. I'm also not a fan of how your allies interact with the zombies; so Clickers can kill you in one attack, but if they attack Ellie then she can withstand it for a longer period of time? There's just no consistency there.

Still, the good far out way those two quibbles of mine. The game is damn near flawless, from how the story is written and acted, to the mechanics and how the game is played, to the graphics and just how real and involved everything feels. Naughty Dog continues their success with this game, and the way it ends definitely calls for a sequel. It's one of the best games I've ever played, and I can't wait to see where they take the story next.


32 of 34 people found this review helpful.  Was this review helpful to you?

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