Following the events of Metro 2033, Artyom, now an experienced ranger, confronted with guilt must go on a journey to face threats from outside the metro and within, as he finds out that he is humanity's last salvation for peace.

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(script), (script) (as Andrew 'PROF' Prokhorov) | 4 more credits »
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6 nominations. See more awards »

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Cast

Cast overview, first billed only:
Aleksandr Vilkov ...
(voice)
Aleksey Cherevatenko ...
(voice)
Anatoliy Bogush ...
(voice)
Anatoliy Zinovenko ...
(voice)
Andrey Moroz ...
(voice)
Anjelika Girich ...
(voice)
Ekaterina Savenkova ...
(voice)
Evgeniy Pashin ...
(voice)
Grigoriy German ...
(voice)
Irina Rudenko ...
(voice)
Ivan Rozin ...
(voice)
Marina Kuklina ...
(voice)
Oleg Stalchuk ...
(voice)
Rusian Gofurov ...
(voice)
Vladimir Levitskiy ...
(voice)
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Storyline

Following the events of Metro 2033, Artyom, now an experienced ranger, confronted with guilt must go on a journey to face threats from outside the metro and within, as he finds out that he is humanity's last salvation for peace.

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Genres:

Action | Sci-Fi

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Release Date:

14 May 2013 (USA)  »

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(all versions)| (PlayStation 3 version)

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Did You Know?

Trivia

A feature-length film is currently in production based on the Metro games. See more »

Connections

Referenced in The Angry Joe Show: Metro: Last Light (2013) See more »

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User Reviews

 
Not quite as authentic feeling as the original game, but still decent.
16 September 2015 | by (United Kingdom) – See all my reviews

Graphics are great, but no better than the first game. Even with the tunnel setting, it is more linear and scripted than I would have liked. Some of the voice acting is mediocre, and there were a lot of recycled voices.

This is not a bad port, but there is still significant consolitis: the usual annoying checkpoint save system, too low FOV, mouse acceleration, unskippable intro video, etc... (some of these can be fixed in a config text file). There is an increased emphasis on action and repetitive stealth, possibly at the expense of survival and exploration elements. The AI is dumbed down with unrealistically poor sight in the dark, laughably poor hearing, and weak search behaviour. This was probably done to make a stealth approach easy enough for the average console gamer. You observe the AI's repeating patrol patterns, sneak past when an opening appears, then, when the path seems blocked, a scripted event or interactive item lets you sneak past again. repeat. repeat. repeat, and so on... While FarCry3 stealth was also unrealistic and repetitive, it was at least much more fluid and dynamic. The DLC is of a lower quality, with more bugs and poorly balanced difficulty.

Despite its flaws and the undeserved hype, this is still a decent game I can recommend quite easily.


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