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Storyline
Mother Talzin restores Darth Maul's sanity and gives him a better pair of mechanical legs. Now Maul wants revenge on Obi-Wan Kenobi and lures the Jedi to the remote planet of Raydonia.
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Did You Know?
Trivia
The 'Jedi fortune cookie' message that opens the show reads "The enemy of my enemy is my friend."
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Quotes
Mother Talzin:
You found him? I knew you would.
Savage Opress:
Yes. He is... damaged. He doesn't remember much of his old life.
Mother Talzin:
Hmm, but he does remember something?
Savage Opress:
Something or someone, named "Kenobi". It's an obsession.
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I will agree if you'd say both the animation and edition are great. Yes, they are. I would also agree if you'd spoke me about the brothers characterization and the witch, they are all awesome indeed. I would say aesthetically these last 2 episodes were excellent, but... the force is not with them, and I suspect why.
Because Star Wars got addicted on visual effects, mass audiences, mass money talking and a tendency to megalomania, everything got bright deprecating the essence, the logic, the tragedy, the humanization, the roots of a good mythological and philosophic epic story. It deprecates the natural pace of good narratives and deprecates a good plot, a strong script, for the best money can give in return of numbers. But that's not at all what gives a soul to Star Wars saga.
After a while your satisfaction feels like your bailey after eating a fast food burger, empty. At this kind of family of episodes, narrative development is like a frantic hyperactive turmoil of filled situations. They don't seem real, they seem reflections of our hysterical times of consumption, only reflecting banality. There's no space for subtlety and development.
But, there are indeed excellent episodes in Clone Wars series. Unfortunately the percentage of good old Star Wars' spirit is lower than it should.
Summary: Clancy Brown's Savage Oppress voice characterization is not good. It doesn't give you the depth of a strong villain, it sounds merely as a common badass. Asajj Ventress is much more adequate. The situations present themselves as the most improbable coincidences or the most probable consequences of stupid actions, they stand there just to follow the script and create a sensation of greatness. The compass involving characters is forced transmitting only artificiality, there's no space to introspection neither to give breath for a major introduction of a major character. Everything's fast and fury, but lacking "force" connection.