Kinect Disneyland Adventures (2011)

7.6
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Ratings: 7.6/10 from 38 users  
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Title: Kinect Disneyland Adventures (Video Game 2011)

Kinect Disneyland Adventures (Video Game 2011) on IMDb 7.6/10

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Cast

Cast overview, first billed only:
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(voice)
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(voice) (as John Schwab)
Jules de Jongh ...
(voice)
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(voice)
Ariel Calver ...
(voice)
Lauren Mote ...
(voice)
Ethan Brooke ...
(voice)
Max Cazier ...
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(voice)
Tony Anselmo ...
Donald Duck (voice)
Valerie Arem ...
Female Adventurer (voice)
Bella Ashyln ...
(voice)
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Br'er Bear (voice)
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Plot Keywords:

disneyland


Certificate:

E10+
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Details

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Release Date:

15 November 2011 (USA)  »

Also Known As:

Disneyland Adventures  »

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Did You Know?

Trivia

The theme park of this Disneyland used in this game is based off the one located in Anaheim, CA. See more »

Soundtracks

The Tiki, Tiki, Tiki Room
(1963)
Written and composed by Robert B. Sherman and Richard M. Sherman
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User Reviews

 
SPOILER - Take a stroll through Disneyland (Anaheim, CA)
9 December 2011 | by (United States) – See all my reviews

I don't think there's anything to 'spoil' since everyone who can read knows what this game is all about, a Disneyland experience.

It's a beautiful game and my toddler loves watching me play (sadly, both my toddler and Kinect sensors are not yet ready for each other - hopefully technology and child interaction will synch in a few years).

The campaign is a little drawn out (pardon the pun) but I understand it's intended for single digit kids and Disney parents to enjoy. Walking through Disneyland is pretty amazing, especially for someone like me who group up in LA and spent too many to count days there. BUT, even with fast pass I'd prefer an option to point and sprint versus at best 'fast walking.' (BTW, whenever I bump into people I say excuse me since the toddler says 'oh no' or 'look out please.') The rides are pretty cool and more challenging than you think. That means you will get through them no matter what but for those of us who are into gamerscore, you will likely have to repeat a few levels.

Auto save works very well and you'll find yourself in the same spot when you return to the game.

One big knock for this game and certain other Kinect games ... AVATAR. I understand the technology forces simpler graphics but at the very least, in games like this one ... let me use my (her) avatar ... don't limit me to the generic gender + race + limited clothing option.

A bigger knock is the 'ride' experience. I get the whole 'inspired' by concept but the game mechanics themselves are pretty darn hard to control. In fact, Finding Nemo and Buzz Lightyear were two of the hardest in-game rides to maneuver through.

All that said, BUY THIS GAME - the kids love it - my little one actually hugs the TV to represent hugging the on screen characters and hops, jumps, dances, etc right alongside me (sometimes triggering the Kinect to recognize co-op but that's okay, slight delay).

I give it an 8 of 10, great value (hours and hours of entertainment and repeat playability). The park itself is a lot of fun to explore and is accurately laid out. The rides border on fun and frustrating but are all well executed and visually stimulating. As with many Kinect games movement and tracking could be a little smoother but that could be fixed with an 'ADULT TRACKING SETTING' so that hover selections are twice as fast, lateral movement is twice as fast, and I'd recommend a DLC update for a pop-up 'to do list' or voice-over reminder from Mickey every 10 minutes or so 'don't forget, I need you to take a picture of Donald.' etc ... Have fun and enjoy!


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