Frontier Guard (2010– )

TV Series  -  Sci-Fi
6.2
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Ratings: 6.2/10 from 6 users  
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Frontier Guard is set in the 25th Century, by which time humans have spread out into the galaxy. But our history leaves many secrets to be found. Our story begins when Conner Blake is ... See full summary »

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Title: Frontier Guard (2010– )

Frontier Guard (2010– ) on IMDb 6.2/10

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Episodes

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1  
2010  
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Cast

Series cast summary:
Corey Jones ...
 Connor Blake (12 episodes, 2010)
...
 Kasper Gribb (12 episodes, 2010)
...
 Zyta Campbell (12 episodes, 2010)
Ryder Bach ...
 Jacek Tawn (12 episodes, 2010)
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Storyline

Frontier Guard is set in the 25th Century, by which time humans have spread out into the galaxy. But our history leaves many secrets to be found. Our story begins when Conner Blake is accepted into the Frontier Guard Academy and is immediately assigned to the worst training vessel on campus, the starship Polaris. His past quickly returns to haunt him as he struggles with his identity and his fellow Academy cadets aboard the Polaris. Written by Anonymous

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Sci-Fi

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Release Date:

26 January 2010 (USA)  »

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User Reviews

Obvious production problems...
3 August 2013 | by (working in Movieland) – See all my reviews

I have several thoughts about production problems with viewing Rob Caves attempts at entertainment.

1. Weak and unbelievable main character casting....Overuse of wrong physical "type" casting of performers, I.E. too young, grossly obese and unbelievably other miscast performers.

2. Weak acting.....enough said, don't use weak performers for anything. Many people blatantly look right into the camera or are obviously reading their lines from scripts held off camera.

3. A Weak Middle- This is pacing or NO-pacing more accurately. You must start off great and not weaken in the middle or end. Because it causes boredom or drudgery for your viewers. If the story isn't compelling the weak script will damage the film.

4. A Weak Third Act- Many bad stories just sink towards the end. Looks all too familiar here. Either the story is hasty or unsatisfactory resolved, or it has several endings. The writer shows he doesn't know when to end the story.

5. Too much reliance on non-original video media essentials....Cave's heavy "re-use" of a LOT of non-original media or 3rd party owned production elements for ease.

6. Weak writing.....Your project will suffer if the dialog is full of plot exposition or just doesn't sound like the way normal people speak to each other. If the script doesn't have anything new or original about them. A lack or originality in film plots is something you can't get away with as a newcomer. Scripts about esoteric/oddball subjects will only interest a few people, not the masses of film goers. "Small stories" does not capture the attention of people to spend their time by viewing the film. At best a producer might get a film into a tiny niche of the art house film. Scripts must be good. And be VERY WARY of a writer that wants the "good" acting parts in their own stories.

7. Weak characters- The three Rules. "Characters must be FULL & people have many interesting facets." The fans in this video while having good wishes are not believable and are cartoons of TV roles, actors can be full and real. All good scripts are driven by conflict and stand or fall about the drama between a hero and opponent. The villain must be able to competently oppose the hero. An easy to beat villain takes away from he beneficial suspense and drama. The bad writers and bad actors will neglect their characters. That makes viewers feel they don't know the main character roles. It seems that they are only doing things for the odd sake of the story only---things that inconsistent with actions only minutes before. They contradict themselves and their story actions. It's confusing to the viewers. Their changes should be done because of who that become, not just arbitrarily for the writer wants in the story plot.

8. Green Screen Backgrounds for all scenery- Cave's GFX backgrounds are lazy, boringly static, bad & unwatchable.

9. CGI & Electronic computer EFX- Caves should use this sparingly. Don't overuse these tools in hopes they will save a story or overshadow other project weaknesses. Story is driven by good plots, themes, characters and NOT EFX.

10. Accept criticism. When people say that Caves show is not impressive, listen to them and figure out why. Don't ignore them in favor of people who say the show is glowingly great. No growth/learning is stagnation and gives us more bad episodes.


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