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Dia Sokol Savage
When a Vienna museum guard befriends an enigmatic visitor, the grand Kunsthistorisches Art Museum becomes a mysterious crossroads that sparks explorations of their lives, the city, and the ways in which works of art reflect and shape the world.
Mary Margaret O'Hara,
A story that follows a New York woman (who doesn't really have an apartment), apprentices for a dance company (though she's not really a dancer), and throws herself headlong into her dreams, even as their possibility dwindles.
Set over the course of a weekend tournament for chess software programmers thirty-some years ago, Computer Chess transports viewers to a nostalgic moment when the contest between technology and the human spirit seemed a little more up for grabs. We get to know the eccentric geniuses possessed of the vision to teach a metal box to defeat man, literally, at his own game, laying the groundwork for artificial intelligence as we know it and will come to know it in the future. Written by
I can sit through the most ponderous Joe Swanberg film, the most ridiculous thing ever directed by the Duplass brothers Jay and Mark, respectively, and can even tolerate monotony bestowed upon a talky independent movie in terms of my affection and devotion to the mumblecore movement in cinema. However, when watching a film by the proclaimed "godfather" of the movement Andrew Bujalski, I find myself in a figurative wrestling match between myself and his films. His films are well shot, wonderfully lit and captured given the minimal budgets, and are believably conducted from an acting standpoint, but when the characters open their mouths, not much interesting comes out and when the plot "gets going," not much noteworthy seems to happen. Arriving at the conclusion of his directorial debut Funny Ha Ha, his follow-up effort Mutual Appreciation, and now, his latest endeavor, Computer Chess (arguably his best reviewed film), I am met with nothing other than emptiness, isolation, and very little to write about.
When I enjoy a film that falls in line with the mumblecore movement, bearing a micro-budget, naturalistic dialog, simple but thoughtful acting, themes classified under the title of social realism, and a basic plot that offers much discussion, I'll talk about it for days and write a long, healthy review of the film. When I don't enjoy a film of the mumblecore movement, I'll struggle for sometimes over an hour trying to summarize why I didn't enjoy it. Films like these rely so heavily on character and realism that not liking the film likely means that you didn't like the characters for some reasons.Your tolerance for simplicity, tone, and character needs to be relatively high or the film is likely to escape you. Computer Chess escaped me early on and neither I nor it every reconnected.
The story concerns a computer chess tournament circa 1980's, when the home-computer/computer revolution was jut gaining momentum. People were in awe at the fact that a person can play a machine in a game like chess and have a chance at losing. The power of a machine shaped like a large box was greatly underestimated and tournaments for computer chess and other basic video games became relatively common. The picture is aesthetically complete, showing the players as probably how they were. Many of them wore button-down shirts, vests over their shirt, pocket-protectors, thick-rimmed glasses, had neatly combed hair and a fine-trimmed mustache, along with the benefits of khaki pants and their brain power.
Long story short, they were geeky, but they also were the reason why computers advanced so much in such a relatively short period of time. One look into the history books - or this film, in particular - and you see their equipment was clunky, slow, and unreliable. If they wanted better materials, they couldn't utilize the internet to their advantage. All they could do was do what they could with what they had, and they became the technical pioneers of a larger-than-life industry that many of us take for granted today.
Writer/director Bujalski does a nice job on the environment and the atmosphere of the picture, making the entire project have the look and possibly the aroma of a 1980's chess tournament. The computer and software equipment they had defines the very principles of primitive technology, and Bujalski shows this by incorporating memorable computer sounds of the time, along with the believable execution of an early computerized chess tournament. The black and white photography the film bears only emphasizes this quality. It also helps a film with weak or uninteresting material to make up for it in the aesthetic department, but unfortunately, Computer Chess can't entirely rebound.
Reviews of Computer Chess have marveled at the existential value of the picture. Most everyone has hailed the set design and the aesthetic work (my sole attraction before and after watching the film). And some claim that there's a great meditative style to the picture that offers a valuable viewing. I was free of almost everything in that vicinity watching the film. Bujalski's commitment to recreating an odd, specific time-frame in history deserves significant recognition, but the story he concocts around alienating characters leaves a lot to be desired. When admiration for the history subsides and fascination with aesthetics simmers, what you have is another film with a tiresome story. Like peeling away at the unique looks of a human being to find we're the same on the inside; that's never any fun.
Starring: Kriss Schludermann, Tom Fletcher, and Wiley Wiggins. Directed by: Andrew Bujalski.
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