Co-op first person shooter where you survive against hordes of ZEDs.Co-op first person shooter where you survive against hordes of ZEDs.Co-op first person shooter where you survive against hordes of ZEDs.
Mark Hayler
- Male Survivor
- (voice)
Alan Wilson
- Male Survivor
- (voice)
Rose Awe
- The Trader
- (voice)
Dan Nassick
- Patriarch
- (voice)
Ian Sinclair
- Reggie the Rocker
- (voice)
- (uncredited)
- Director
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- ConnectionsFeatured in Outside Xbox: 7 Fan Mods That Totally Transformed the Game (2021)
Featured review
Because "Murder Room" was too on-the-nose
London. Yup, with accents, slang and currency. A Biotech corporation conducts experiments that deform, mutate, and monsterfy people. They start spreading, and the gov't assembles any cop and such into a series of small teams to try to solve the issue. It's no secret why you're here. So they frontload that. This has over 33 weapons(not counting the pay-to-win DLC, which I have not purchased). The fire ones are obscenely enjoyable. You won't believe how far you can throw that flame. Bodies charring and coming apart. Regardless of what type you prefer, this has several for that one, including some of the most beloved, and they're all worth using. SCARMK17, HSG-1, M99 AMR, M32, etc. The Doom inspiration is clearly evident, and the only area this doesn't live up to it is in how bland and basic the enemy design is. They can hurt ya real bad, they look largely human, size difference is negligible and most can't even hit you from far away.
The obvious rival here is Left 4 Dead 2. I've already covered the creatures. Its chainsaw is more fun and "seems" less loud. The gibbing and melee is more satisfying. There's a sense of getting to where you're going, doing something to save someone. The dynamic pacing. Greater production values. Then, this is more tactical. More options, if only by a little, of what to carry and use. Sharing is required. This is tougher. Contagion-style welding, while far from the heights that reaches in spite of this being where it originates, can be vital here. It and healing can be done quickly and then it'll recharge. You can go back and forth, keeping subjects at a high rating. Heck, there are SMGs and ARs with darts to fix up your allies. Carry 3 at a time, and you can use each in quick succession. Zeds that face a door they can't open will tend to go elsewhere, meaning you're not slowing them down as much as redirecting them.
Earning money is how you better your arsenal. Unfortunately, that becomes a Catch-22. With what you start out, you can't take out that many, and thus don't make that much. Though the idea is that everyone shares, it often just doesn't work out like that. Why not automatically do that? Maybe you should open up with at least a little better stuff. Or give more ways to collect dosh. The modding community completely embraced this. There are 1.852 separate items as I type this. Personally, I had problems. I intended to do all maps first, and didn't realize the 50 subscription limit... since it does not tell you about it, I learned about it from the Steam boards. I got to try 92 of the 855, and then wasn't able to get anything new, left with just those. Joining someone with anything you don't have means it'll try to download, without telling you how much there is in total.
You will have to defeat the boss, The Patriarch. He's cybernetically enhanced with a M134 on one arm, and has... altered himself. He can turn invisible, and if not burning, can quickly get close or far away. Not a nice person, this one. To even reach him, you will have to get through the waves. 4, 7, 10, or a custom amount. On average, half an hour. Think Counter-Strike. A series of TDM sessions, that's this in a nutshell. You can always tell how many are left to take out. It gets to be 180 or so! Between these you visit the trader's, who then moves, preventing camping which I honestly didn't experience often in general. You can resell at a good rate, refill ammo, get body armor. And yes, this does raise questions. How are you getting cash? Implicitly looting bodies? What does she need it for? Why not hand out the arms for free?
This comes with more than the one mode. Objective is like an action-adventure. You find keys, locate goals, etc. There's actually kind of plot during this. You're in the specific area, there's a single character who communicates with you. Usually, he's looking for your help, and he'll guide you around, getting you to finish things he started and couldn't. The idea is that you have different tasks, split up, cover each other, etc. There's Gun Game, where you for every kill get the next, yeah. Starting with the pistols. And once you reach the top one, you've won. And since they're not equally easy to make things dead with, it changes how you go about it. Very addictive. It's also the only way to have AI allies, since otherwise, offline solo play is, well, just that. Only you. All by yourself.
The 6 of you will have 7 Perks to choose from. Each player takes on the responsibility of theirs, and you will have to eliminate one of them. They cover the different ways to play this well. Rising through the levels will require grinding. Do a certain action 30 times. Then 100. This will make some quit. I know it's because there are less than 10 to climb. RPGs tend to fare better when it's a gradual thing. And when you get things along the way. You don't "get anything" here. It refines the skills associated, that's all. Releasing a polished UT2K04 mod 2 years after Unreal Engine 3 came out meant this would immediately be dated. Saving on the licensing fee is all well and good, but graphics do matter to a lot, including the target audience of this. The sound effects can be pretty meh. If you find this gets repetitive, that is not going to change. It can seem to lack variety. Not for everyone. There are quite a few servers, and with filters, you'll have an easy time zeroing in on one.
There is constant brutal, gory violence in this. I recommend this to any fan of the classic id Software titles. 6/10
The obvious rival here is Left 4 Dead 2. I've already covered the creatures. Its chainsaw is more fun and "seems" less loud. The gibbing and melee is more satisfying. There's a sense of getting to where you're going, doing something to save someone. The dynamic pacing. Greater production values. Then, this is more tactical. More options, if only by a little, of what to carry and use. Sharing is required. This is tougher. Contagion-style welding, while far from the heights that reaches in spite of this being where it originates, can be vital here. It and healing can be done quickly and then it'll recharge. You can go back and forth, keeping subjects at a high rating. Heck, there are SMGs and ARs with darts to fix up your allies. Carry 3 at a time, and you can use each in quick succession. Zeds that face a door they can't open will tend to go elsewhere, meaning you're not slowing them down as much as redirecting them.
Earning money is how you better your arsenal. Unfortunately, that becomes a Catch-22. With what you start out, you can't take out that many, and thus don't make that much. Though the idea is that everyone shares, it often just doesn't work out like that. Why not automatically do that? Maybe you should open up with at least a little better stuff. Or give more ways to collect dosh. The modding community completely embraced this. There are 1.852 separate items as I type this. Personally, I had problems. I intended to do all maps first, and didn't realize the 50 subscription limit... since it does not tell you about it, I learned about it from the Steam boards. I got to try 92 of the 855, and then wasn't able to get anything new, left with just those. Joining someone with anything you don't have means it'll try to download, without telling you how much there is in total.
You will have to defeat the boss, The Patriarch. He's cybernetically enhanced with a M134 on one arm, and has... altered himself. He can turn invisible, and if not burning, can quickly get close or far away. Not a nice person, this one. To even reach him, you will have to get through the waves. 4, 7, 10, or a custom amount. On average, half an hour. Think Counter-Strike. A series of TDM sessions, that's this in a nutshell. You can always tell how many are left to take out. It gets to be 180 or so! Between these you visit the trader's, who then moves, preventing camping which I honestly didn't experience often in general. You can resell at a good rate, refill ammo, get body armor. And yes, this does raise questions. How are you getting cash? Implicitly looting bodies? What does she need it for? Why not hand out the arms for free?
This comes with more than the one mode. Objective is like an action-adventure. You find keys, locate goals, etc. There's actually kind of plot during this. You're in the specific area, there's a single character who communicates with you. Usually, he's looking for your help, and he'll guide you around, getting you to finish things he started and couldn't. The idea is that you have different tasks, split up, cover each other, etc. There's Gun Game, where you for every kill get the next, yeah. Starting with the pistols. And once you reach the top one, you've won. And since they're not equally easy to make things dead with, it changes how you go about it. Very addictive. It's also the only way to have AI allies, since otherwise, offline solo play is, well, just that. Only you. All by yourself.
The 6 of you will have 7 Perks to choose from. Each player takes on the responsibility of theirs, and you will have to eliminate one of them. They cover the different ways to play this well. Rising through the levels will require grinding. Do a certain action 30 times. Then 100. This will make some quit. I know it's because there are less than 10 to climb. RPGs tend to fare better when it's a gradual thing. And when you get things along the way. You don't "get anything" here. It refines the skills associated, that's all. Releasing a polished UT2K04 mod 2 years after Unreal Engine 3 came out meant this would immediately be dated. Saving on the licensing fee is all well and good, but graphics do matter to a lot, including the target audience of this. The sound effects can be pretty meh. If you find this gets repetitive, that is not going to change. It can seem to lack variety. Not for everyone. There are quite a few servers, and with filters, you'll have an easy time zeroing in on one.
There is constant brutal, gory violence in this. I recommend this to any fan of the classic id Software titles. 6/10
helpful•02
- TBJCSKCNRRQTreviews
- Jun 17, 2016
Details
- Release date
- Country of origin
- Official site
- Language
- See more company credits at IMDbPro
- Color
Contribute to this page
Suggest an edit or add missing content