IMDb > Rage (2011) (VG)

Rage (2011) (VG) More at IMDbPro »


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Down 21% in popularity this week. See why on IMDbPro.
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Release Date:
4 October 2011 (USA) See more »
In the year 2135, a man known as "Ark Survivor" awakes from cryogenic preservation; he finds that 106 years ago a meteor struck the earth, killing innumerable people and mutating many others into violent abominations. Full summary » | Add synopsis »
1 nomination See more »
User Reviews:
Disappointing, over-hyped linear FPS See more (7 total) »


  (in credits order)

Amanda Troop ... Loosum Hagar (voice)

April Stewart ... (voice)

Brian Bloom ... Phallinx Hagar / Clint / Sid (voice)

David Agranov ... (voice)
Dave Wittenberg ... (voice)

Dee Bradley Baker ... (voice)

Dee Dee Rescher ... (voice)
Donald Gibb ... (voice)

Geoff Pierson ... (voice)

J. Grant Albrecht ... (voice)

James Russo ... (voice)

Jim Ward ... (voice)

John Goodman ... Dan Hagar (voice)

Keone Young ... (voice)

Kevin Thoms ... (voice)
Matt Jones ... (voice)

Michael Bell ... (voice)

Michael Gough ... (voice)

Neil Ross ... (voice)

Nolan North ... (voice)

Paul Eiding ... Redstone (voice)

Phil LaMarr ... (voice)

Roger Rose ... (voice)

Sean Donnellan ... (voice)

Steve Blum ... Captain John Marshall (voice)

Tara Strong ... Elizabeth / Friday (voice)

Vanessa Marshall ... (voice)
rest of cast listed alphabetically:

Claudia Black ... Mel / Sally (voice)

Matt Jones ... Gabe (voice) (as Matt L. Jones)
Bryan Massey ... (voice)

Directed by
Tim Willits 
Writing credits
(in alphabetical order)
Matthew Costello 

Produced by
Jason Kim .... senior producer
Brian Lynch .... associate producer
Original Music by
Rod Abernethy 
Will Loconto (cinematic music)
Assaf Rinde (cinematic music)
Art Department
Jason Kane .... character modeler: Freelance
Aaron Sowd .... illustrator
Sound Department
Ed Lima .... additional dialog recording
Jason Perreira .... re-recording mixer
Zachary Quarles .... sound designer
Visual Effects by
Tyson Groth .... visual effects artist
Zack Lovatt .... screen graphics designer
Damian Upton .... senior systems administrator
Geoff Wigmore .... lighter/compositor
Music Department
Will Loconto .... intro & outro cinematic music
Assaf Rinde .... intro & outro cinematic music
Other crew
Simon Chang .... senior systems administrator
Roberto Estrella .... quality assurance
Matt Michler .... progammer: Build Systems
Jonathan Wright .... programmer

Production CompaniesDistributorsOther Companies

Additional Details


Did You Know?

The song during the end credits is "Burning Jacob's Ladder" by Mark Lanegan.See more »
Russian Gearhead:Can you believe I used to be a professional hockey player?See more »
Movie Connections:
References Fallout 3 (2008) (VG)See more »


This FAQ is empty. Add the first question.
7 out of 17 people found the following review useful.
Disappointing, over-hyped linear FPS, 7 June 2012
Author: Amadio from Japan

First off, I love FPSs. Second, it's 2012, not 1992. Why this game harps on about being from the developers of Doom and Quake, I don't know.Those games were back in the day, I expect something a LOT more these days. And that is my biggest gripe about Rage, it feels like a flat PC game. Everyone raves about the graphics; are you nuts? Compared to Halo, compared to Fallout 3, compared to Borderlands, this game falls well short. You cannot interact with the environment except where ID says so. Jump on a barrel, table or over a low balcony? No, not unless we let you in a specific place. Pick up a can? Only the ones we designate. Go up a flight of stairs with a broken step? No. Go up a completely busted escalator? Sure, because it is a channel we want you to follow. The environment looks and feels painted on, and you have occasional permission to interact. Incredibly frustrating. "Explore the environment - you never know what you might find!" Yeah, nothing. Boring. Driving is a large part of the game and the control system is difficult to use. Unlike other driving games, where the controls are intuitive, Rage's are awkward and not much fun. With automatic homing, bandits fall at the touch of a button. Not a lot of fun, just a chore. And that is what most of the game felt like to me, a chore. There are a few intense battle arenas, swarms of nasties and big baddie out to get you, but for the most part the arenas feel derivative and stale. Want environment and collecting things? Fallout 3. Lush environment and fun jumping and exploring? Halo. Huge range of customisable weapons and ammo? Borderlands. Rage does not do anything better than any other game, and falls short of others in every department. Bring on Borderlands 2.

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