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Storyline
The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons. Written by
Bethesda Game Studios
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Taglines:
And the scrolls have foretold, of black wings in the cold...
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Details
Release Date:
11 November 2011 (USA)
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Box Office
Budget:
$100,000,000
(estimated)
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Company Credits
Technical Specs
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Did You Know?
Trivia
The owner of the Thieves Guild, when the player is first introduced to it, is Mercer Frey who is voiced by
Stephen Russell who provided the voice for the main character of the Thief series of games.
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Goofs
Esbern, played by Max von Sydow, has a clear mismatch in voice done by an unknown voice actor during the mission when the main character has to talk to Esbern about the Elder Scrolls after he has been freed from prison.
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Quotes
Paarthurnax:
Drem. Patience. There are formalities that must be observed, at the first meeting of two of the dov. By long tradition, the elder speaks first. Hear my Thu'um! Feel it in your bones. Match it, if you are Dovahkiin!
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Soundtracks
"The Age of Aggression/ Opression"
Performed by
Jason Marsden,
April Stewart, and
Michael Gough See more »
It's been the better part of a year since they first announced that 'Skyrim', the sequel to The Elder Scrolls 4: Oblivion, was in production. I was pretty darned hyped, because I absolutely loved Oblivion and thought it was a great game, despite some problems it had.
But as the release date for Skyrim neared I grew a bit apprehensive... I've played enough games from Bethesda that I knew it was gonna be great, but I started to worry it wouldn't live up to the massive expectations I(and many others, it seems) had for the game. Everything I had seen, from trailers to game play snippets to early reviews from those lucky enough to try the early demos all fueled my expectations, and I know from experience that even if a game turns out to be pretty darned good you can end up somewhat disappointed if it's not the masterpiece you envisioned it would be.
Well my friends, three and a half weeks after launch, and some 109+ hours of time spent playing it I can safely say my fears were unfounded. Skyrim is easily one of if not THE best games I've ever played, and I've played hundreds.
I will note that it is not without fault.. like pretty much all massive sandbox games from Bethesda it does have some bugs and glitches, but so far in my experience they are few and far between, and nothing that has distracted me much from the immersiveness and incredible scope that the game has to offer. I debated whether to give it a '9' rather than a '10' because of the very minor issues that have arisen, but I finally decided that the problems with the game are so tiny compared to the positives, that I would be nitpicking if I deducted a whole point; But to be fair, if I could score it out of 100 I'd give it a very solid 98.
Todd Howard may be a genius, but he has some serious work ahead of him if he plans on eclipsing his own high water mark with this work of art. I for one wish him the best of luck. ;) In my 25 years of gaming I've found that it's easy for a well made video game to keep your interest level high enough to be more enjoyable in hour ten than it was in the first hour of playtime, but it's a very rare game indeed that is more fun and more engrossing in hour 100+ than it was in hour 50. Skyrim is that game.