The medieval world of Thedas is invaded by demonic Darkspawn. Hawke and Hawke's family are saved by a powerful mysterious witch Flemeth. They end up in a foreign city where racial, religious and political tensions threaten to tear it apart.







Cast overview, first billed only:
Hawke - Female (voice)
Hawke - Male / Xenon the Antiquarian - The Black Emporium DLC / Malcolm Hawke - Legacy DLC / Baron Arlange - Mark of the Assassin DLC (voice)
Anders / Brekker (voice)
Joanna Roth ...
Aveline Vallen (voice)
Bethany Hawke (voice)
Nico Lennon ...
Carver Hawke / Additional Voices - The Exiled Prince DLC (voice)
Fenris / Paxley / Temmerin / Liam / Tethras Garen / Samson (voice)
Victoria Kruger ...
Isabela (voice)
Knight-Commander Meredith Stannard (voice)
Merrill (voice)
Varric Tethras (voice)
Jocelyn Ahlf ...
Additional Voices (voice)
Keran / Jansen (voice)
Rachel Atkins ...
Grand Cleric Elthina (voice)
April Banigan ...
Viveka / Delilah Howe / Elven Fanatic / Sabina (voice)


Hawke and Hawke's family are on the run from the rising Darkspawn monsters sweeping up from the south. They run into a group of pursuing Darkspawn, but are saved when a strange, powerful witch called Flemeth intervenes. She then offers them a deal to deliver something for her to a band of wandering Dalish Elves, and in return, she will get them to the port city of Gwaren safely, so they may leave their homeland, Ferelden. Hawke agrees and they finally get to the ship and sail for Kirkwall, a city in the far-off Free Marches. Once there, they must work for shady groups for a year in order to pay their way into the city, being unwanted refugees who the city's ruling class care little for. A year later, the Blight is over and Ferelden is recovering, and Hawke has left the service of the service of the group they chose to work for. However, tensions in the city are still high. Tensions between the Mages and the Templarsare growing, with some Mages calling for more freedoms, and some ... Written by Anonymous

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There are men who embrace destiny; these are the ones that change the world forever


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8 March 2011 (USA)  »

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Did You Know?


While in The Hanged Man with Varric Tethras he can be heard saying, "I like this bar, everyone here knows you name". This is a reference to the theme song of the popular American sitcom television series Cheers which ran from 1982 to 1993. See more »


Anders: Sometimes I think you have the right idea...
Isabela: Handcuffs, whipped cream, always be on top...?
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Rogue Heart
By Inon Zur & Aubrey Ashburn (as Olivia Orr)
Performed by Aubrey Ashburn (as Olivia Orr)
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User Reviews

Okay story, great gameplay
15 March 2011 | by (Canada) – See all my reviews

This is my first review of a video game on IMDb, as I usually post game reviews on There is a lot to talk about in DA: II so if you get bored, just skip to the last few sentences of my review for my final judgment.

Anyways, I was absolutely obsessed with Dragon Age: Origins. The rich and epic storyline, emotional depth and involvement of the characters, along with the fantasy-RPG format and gameplay really captivated me to the point that I actually played through the game three times, with the expansion (Awakening) and all the DLC.

How does Dragon Age II compare? They changed aspects that I could see many taking issue with in the first game, such as the combat not being fast-paced enough, and seeming lack of consideration in creating a compelling visual representation of the Qunari.

The combat in DA II is much more fast-paced, and difficulty levels are maintained, and the Qunari are brilliantly depicted as their menacing selves. These changes I can agree with.

What I take issue with is the significantly weaker storyline and limited itemization and customizing options in comparison to DA: Origins. I rather enjoyed being able to meticulously equip and train all of my companions. It is replaced by a general upgrading system that is based on finding character-specific items that party members will automatically add to their existing attire. Accessory items are still interchangeable, but I feel that change was detrimental to the experience.

I realize that consistent itemization is a lot of complicated work for developers, and DA: Awakening suffered slightly in that respect, however I am always against limiting the power of the player when it comes to RPGs.

On the subject of DA: Awakening, the changes to the Runecrafting system for DA II was very welcome. I do not miss the hours spent upgrading runes to fill my equipment.

Concerning the use of characters in DA II, I feel was not bold enough. It seems that attempts were made to present difficult dilemmas for the player to choose from. However, since very few of the characters are even likable, almost all of the decisions were in fact easy to make, or rendered moot. This is likely due to the apparent lack of camaraderie between the central character and his/her companions that was present in DA: Origins, combined with the dialogue of DA II that appeals more to emo subculture than the vast majority of teens and young adults that play fantasy RPGs, and a lack of comic relief in an apparent struggle that seems more commonplace than a time of crisis.

There is an exception to the absence of comic relief in the character Merill, whose neurotic and often clumsy dialogue is a source of entertainment. Also, a couple of short encounters with characters from DA:O were entertaining while they lasted. However, generally the characters are much more severe in DA II than DA:O, when the conflicts and crisis of DA II do not feel as urgent.

I use DA:O and Awakening as a reference point to assess the direction of DA II because, in my opinion, DA II does not function on its own. It requires an understanding of DA:O to assess the successes and apparent failures of DA II.

Having finished both games, I highly recommend that prospective buyers play and finish Dragon Age: Origins, before playing Dragon Age II. If you don't play DA:O, I cannot guarantee that the context of DA II will be totally clear. If you did not like DA:O, you still might like DA II. If you loved DA:O, you won't be as enthused by DA II as you were the first game. It is still a solid fantasy RPG.

8/10. This would be an easy 9 or even 10 if a better effort was made towards the storyline, character development, dynamics between characters, dialogue, and companion itemization. The score is only so high because I believe in giving sequels a fair shake as a standalone item. If I was rating based on my comparisons to DA:O, I would have given it a 6 or 7.

14 of 29 people found this review helpful.  Was this review helpful to you?

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