Hawke and Hawke's family are on the run from the invading monstrous Darkspawn armies. They run into a group of pursuing Darkspawn, but are saved when a strange powerful witch called Flemeth intervenes. She then offers them a deal to deliver something for her to a band of wandering Dalish Elves, and in return, she will spirit them away from Ferelden, their country that's being overrun by Darkspawn. Hawk agrees and they are sent to a safe city far to the north, called Kirkwall. Once there, they must work for shady groups for a year in order to make ends meet, being unwanted refugees who no one else wants to hire. A year later, the war is over and Ferelden is free again, and so is Hawke whose unwritten contract with a crime syndicate has expired. However, tensions in the city are still many. The Mages hate the Templars and vice versa, the citizens hate the refugees and everybody hate the mysterious and potentially quite dangerous Qunary sect from the far north of whom a group got ... Written by
There are men who embrace destiny; these are the ones that change the world forever
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[His brother has left them in the deep roads to die
I swear I will find that son of a bitch... sorry, Mother... and I will KILL him!
Follows Dragon Age: Origins