The magically long-haired Rapunzel has spent her entire life in a tower, but now that a runaway thief has stumbled upon her, she is about to discover the world for the first time, and who she really is.
Determined to make her own path in life, Princess Merida defies a custom that brings chaos to her kingdom. Granted one wish, Merida must rely on her bravery and her archery skills to undo a beastly curse.
When the newly crowned Queen Elsa accidentally uses her power to turn things into ice to curse her home in infinite winter, her sister, Anna, teams up with a mountain man, his playful reindeer, and a snowman to change the weather condition.
The Dragon Warrior has to clash against the savage Tai Lung as China's fate hangs in the balance: However, the Dragon Warrior mantle is supposedly mistaken to be bestowed upon an obese panda who is a tyro in martial arts.
When Gru, the world's most super-bad turned super-dad has been recruited by a team of officials to stop lethal muscle and a host of Gru's own, He has to fight back with new gadgetry, cars, and more minion madness.
Wreck-It Ralph longs to be as beloved as his game's perfect Good Guy, Fix-It Felix. Problem is, nobody loves a Bad Guy. But they do love heroes... so when a modern, first-person shooter game arrives featuring tough-as-nails Sergeant Calhoun, Ralph sees it as his ticket to heroism and happiness. He sneaks into the game with a simple plan -- win a medal -- but soon wrecks everything, and accidentally unleashes a deadly enemy that threatens every game in the arcade. Ralph's only hope? Vanellope von Schweetz, a young troublemaking "glitch" from a candy-coated cart racing game who might just be the one to teach Ralph what it means to be a Good Guy. But will he realize he is good enough to become a hero before it's "Game Over" for the entire arcade? Written by
Walt Disney Studios Motion Pictures
The high score of Wreck-It-Ralph's game cabinet is 120501, which is also a nod to the birthday of Walt Disney when divided up as 12/05/01. See more »
Ralph's first game in Hero's Duty happens just after the arcade opens. By the time Ralph gets to the top of the tower (which is implied to be before the next game starts by the "Quarter Alert" heard at the end of the first game), the arcade has closed. See more »
My name's Ralph, and I'm a bad guy. Uh, let's see... I'm nine feet tall, I weigh six hundred and forty-three pounds. Got a bit of a temper on me. My passion bubbles very near the surface, I guess, not gonna lie. Anyhoo, what else? Uh... I'm a wrecker. I wreck things, professionally. I mean, I'm very good at what I do. Probably the best I know. Thing is, fixing's the name of the game. Literally. "Fix-It Felix, Jr." So yeah, naturally, the guy with the name Fix-It Felix is the good ...
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Various parts of the credits are styled after various real and imaginary video games. See more »
Got to see an advances screening of Wreck-it Ralph today. I had been waiting for at least a year for this film and it did not disappoint.
I am a hardcore Disney fanboy and was before I even played my first video game. But I have to be honest, sometimes Disney doesn't get it. They see something is trending and an instant money maker and jump head first even if they don't understand the topic they're tackling.
So it does make you wonder if they could really do justice to a film dedicated to something they really don't excel in. Video games are not Disney's strong suit(except for the rare cases like Kingdom Hearts, which really only succeeds, because they have little to nothing to do with the production). Trust me I've played enough cheap marketing/movie tie in/ buy it for your kid because of the characters on the box Disney games to know what I'm talking about.
But Wreck-it Ralph nailed it. Start to Finish it is a love letter to gaming, made by people who understand games(and I highly suspect John Lasseter's role as Executive Producer greatly contributed to it's excellence).
It really reminded me of why we love games. It's not the technology or the graphics or the marketing hype. It's what they make us feel. The broad range of emotions they extract from us as we immerse ourselves in their world. The joy of victory, the stinging pain of loss, laughter and even tears. I felt all of those in this movie.
The world has become an ugly place and personally, my faith is what gets me through. But when you experience a game or a movie that takes you to an imaginative world where anything is possible, things start to seem a little brighter. Those stacks of paperwork you're facing seem smaller. The grisly news headlines get a little further away. That's what art and beauty do. They heal; help us see things in a better light. And I thank God for them.
I didn't expect for the movie to get me waxing philosophical, but that's the kind of hairpin I am.
Side notes: I was a little disappointed that they lingered SO long in one environment and I, frankly, find the crude humor tiresome. I thought the 3D was excellent, providing a nice immersive depth and texture without ever seeming gimicky( and I'm not a die hard 3D fan). Also, be sure to get there in time for the short at the beginning, Paper Man. Reminded me of classic Disney animated shorts, and that is not a bad thing.
A few weeks ago I was leaving California Adventure Park and overheard a little boy talking to his father about Wreck-it Ralph. With the wide eyed enthusiasm of youth he said to his father, "It's a movie about video games....who doesn't like that?" Well said, kid, well said.
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