A first person shooter developed with the help of Tier 1 military operators depicting violent missions in Afganistan.


2 nominations. See more awards »





Cast overview, first billed only:
Mother (voice)
Voodoo / Male News Reporter 1 (voice)
Preacher (voice) (as Dustin James)
Dusty (voice)
Panther (voice)
Vegas (voice)
SSG. Patterson (voice) (as Joe Capaletti)
SGT. Hernandez (voice)
Tsgt. Ybarra (voice)
Gunfighter 06 (voice)
Gunfighter 11 / Bitching Betty / Female News Reporter 1 (voice)
CPT. Burns / Reaper 31 / Male News Reporter 2 (voice)
Dante Reid ...
Prowler 03 Tailgunner (voice)
David Vincent ...
Noble 35 / Clash 01 / CSM. Morgan (voice) (as Dave Earnest)
SPC. Meyer / Chinook Gunner (voice)


A first person shooter developed with the help of Tier 1 military operators depicting violent missions in Afganistan.

Plot Summary | Add Synopsis


Action | War


M | See all certifications »

Parents Guide:



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Release Date:

12 October 2010 (USA)  »

Box Office


$20,000,000 (estimated)

Company Credits

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Technical Specs


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Did You Know?


The multiplayer was initially going to contain the ability for players to play on the side of the Taliban. However, this drew considerable controversy from military officials and even politicians. Branches in the US Military responded by banning the sale of the game at all military bases, although not prohibiting the playing of the game by personnel. The game's developers responded to the controversy by replacing the name Taliban with "Opposing Force". See more »


SGT. Hernandez: Yeah! Woof! Woof! Woof! Aww, fuck this! I've seen this movie before! Private! Switch with me!
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The Catalyst
Performed by Linkin Park
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User Reviews

Positive multi-player review
1 November 2010 | by (Kazakhstan) – See all my reviews

I suppose that this game was made for hardcore players, and I wouldn't know how it suits mediocre players, because I haven't been one for long. Despite, my experience and skills acquired I doubt that a beginner would be frustrated by the game, because the game requires minimal experience. You don't have to learn how to counter the recoil, because it's non existent. It doesn't require that you play for ages to unlock all weapons or perks-that aren't necessarily universally beneficial-, there're few to unlock to anyways. What this game emphasizes on is choices that you and your team mates make. The maps are big enough to always provide alternative route to destination, but are small enough that you have to make right choices to survive (a.i. turning around wrong corner.) The game requires that you analyze (through position of friendlies, and general knowledge of spawn of enemies) the likelihood of certain path being free of campers, and allows you to mount kill-streaks if you choose the right path. It's also adrenaline rich, because killing or getting killed is quick so you have to have top reaction and determination to kill- no shooter skills or long history of playing the game previously.

This game was truly designed with advise of tier 1 operators, as they shared their tactical knowledge, hence letting designers implement surroundings that would require their mindset to succeed.

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