Swampers venture to remote untapped honey holes they have been keeping on reserve hoping that it will yield them some end of the season monsters. One team battles a dangerous territory called "The Pipeline". A second ...
Fishermen fight massive alligators, while Mother Nature attempts to win "The Bounty on the Bayou". One determined hunter heads deep into the swamp to catch a legendary reptile. Troy Landry's nephew Holden, is back for another hand at hunting gators. While another seeks out advice from his mother in hopes of catching a bounty winning gator.
When boat traffic makes it impossible to run lines, hunters must adjust tactics and abandon plans in order to fill their tags. One team returns after a two-year hiatus and decides to hunt a remote area that forces them to cross the dangerous shipping lanes of the mighty Mississippi River. Another team avoids bounty hunters and boat traffic by travelling to a new and remote area called Boudreaux's Run, while another team hunts a waterway riddled with swells from tugboats and barges.
Hunters are forced to rely on life-long intuitions to take on Mother Nature. To avoid floodwaters, one team makes a life threatening decision to head deep into the swamp. Another team is forced to open water hunt after their territory is choked off by unexplainable swamp grass, while another hunter goes after a rogue gator that is threatening his children's lives. While running lines, Troy finds several hooks with the bait twisted off of them. He realizes that this is the work of a gator he calls "Twister" that he and his brother have been after for years.
Rising water levels cause big gators to head into newly flooded areas seeking prey. One team heads into a dangerous canal only accessible by canoe in hopes of catching a bounty winning gator. Another team is forced to use an ancient swamp technique called a "Swamp Cooler" to keep their boat from running aground, while another team ventures down a hidden passageway to access one of their toughest hunting spots.
One team goes after a brash, one-eyed gator they have been after for years. Another hunter is forced to hunt alone and engages an aggressive bull gator that has been tripping his lines and bending his hooks, while another team has to hunt down a greedy gator that keeps stealing the bait off their lines.
Hunters are forced to outthink crafty gators that are too smart to take their bait. One team seeks out some local crabbers to give them some indigenous bait. Another team uses a primitive alternative to the modern hook, while another team decides to use cannibalized gator as bait to lure in a vicious gator-eating monster.
Hunters are forced to track down some extra shrewd gators--and trusted deckhands step up to save the day. One team has to outsmart a big gator by using an old fashioned boat decoy strategy. Another team tries uses an old floating bait technique, while another recruits another deckhand to help him get caught up after falling behind pace.
Hunters journey into unknown, hostile areas of the swamp. One team, acting on a tip from a local buyer, heads to an area believed to be cursed. Another team visits a hazardous storm-altered marsh to fight numerous dangerous gators on dry ground, while another hunter is hell bent on hauling in 32 gators in one day.
One hunter battles poachers by setting lines with no locator ribbons and relies on the "Swamp GPS" in his head to find them. Another team has a tense stand off with a hunter in the swamp and salvage their day with some risky open water hunting, while a final team must take out a vicious bull gator that has been devastating the gator population on a land owner's property.
One team hunts a legendary cursed monster that has been wreaking havoc on a local crawfisherman. A second team struggles to day after a series of injuries, while another hunter forgets his bullet clip and sprays his deckhand with shrapnel during a gator catch.
With the final hours of the Bounty on the Bayou looming, two teams cross state lines in search of a prize-winning monster-hunting through the night in dangerous areas of Mississippi. A third team gets a second chance at success as the day comes to a close.
The $10,000 bounty deadline has arrived. One swamper returns from an injury in an attempt to win the bounty on the last day. Another hunter ventures to an area he has been saving all season while another team is in a mad dash to get their gator across state lines before the bounty deadline.
When questions of integrity come into play, Swampers choose to put their season on hold to do the honorable thing. One swamper reunites with another to help a family friend rid their marsh area of a rogue gator. A second team serves double duty by running their lines and searching for a gator they sniped but failed to retrieve, while a third team does battle with an indestructible monster.
When hunting territories go bust, swampers are forced to quickly repo to new areas in order to salvage their day. One team must hunt with an old-fashioned motorbike and sidecar. A second team acts on a tip from some local crab fishermen while a third team does battle with a bait-stealing monster.
Swampers find their communities under attack from rogue predators. One team heads deep into the woods to capture a gator that has overtaken a local fishing hole. A second team goes after a gator that is terrorizing a camp, while a third team takes on the daunting task of hunting three different swamps for three monster gators.
Swampers venture to remote untapped honey holes they have been keeping on reserve hoping that it will yield them some end of the season monsters. One team battles a dangerous territory called "The Pipeline". A second team tries to capture an infamous line popping gator called "The Phantom", while a third team ventures deep into a remote territory that is known for huge reptiles.