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Cast

Credited cast:
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Kara (voice)
Rest of cast listed alphabetically:
Valerie Arem ...
SAM (voice)
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Cultist #1 (voice)
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Adam Hale (voice)
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Cultist #2 (voice)
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Cultist #3 / Additional Voices (voice)
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Darius Mason (voice)
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destruction | See All (1) »

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Action | Sci-Fi

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Release Date:

7 June 2011 (USA)  »

Box Office

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$50,000,000 (estimated)
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(PlayStation 3 version)

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Follows Red Faction II (2002) See more »

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User Reviews

 
Disappointing Return to Lineararity
28 October 2015 | by (United States) – See all my reviews

Red Faction Armageddon is a linear third-person shooter that hearkens back to the first and second Red Faction games. Thing is, after the open world of Red Faction Guerrilla, this premise is disappointing. Fighting Mars aliens that were basically sealed underground the entire time the events of Guerrilla were happening feels like cheap ret- con, and the final chapter of the game is one of those instances where I wondered, "Why couldn't they just do that earlier?" Answer: because there wouldn't have been a game otherwise.

The game itself, though short, is tons of fun. The weapons are some of the most unique I've ever come across, and are worth the purchase of the game. The graphics are good, and the voice-acting decent. If you're looking for some context on the story, try to find a copy of the Syfy movie Red Faction: Origins, which was meant to bridge Armageddon and Guerrilla. Several of the actors in Origins return to voice characters in the game.

After finishing Armageddon, I wanted to do more in the game world, but didn't want to play through the campaign again. Ruin mode (destroy the environment) is a lot of fun, but there are not enough maps and only two modes: Free Play and Challenge. Multi-player is fighting waves of enemies, in either Survive mode (what it says) or Defend mode (repair / defend something while waves of enemies attack). There are eight multiplayer maps, each in two varieties for 16 maps in all.

The "Path to War" DLC, now included for free, is a series of four missions that tie into the main campaign. There doesn't seem to be any reason for them to exist. Maybe the missions were rejected from the main campaign but the dev team were perhaps proud of the level design and released them anyway. The missions are fun, but it is a short, disjointed experience.

I'd like to think that the dev team, knowing THQ was facing troubled times (they went bankrupt shortly after the game's release), said something like, "However big or small our budget is, that's how big /small our game will be. Whatever. Let's make it the best game that we can." And they succeeded, it's a tremendously fun game. At every twist and turn, you'll be wanting more to do, more to explore. But there is no more to be had...


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