| Videos (see all 7) |
Directed by | |||
| Josh Sawyer | |||
Writing credits(in alphabetical order) | ||
| Chris Avellone | ||
| Eric Fenstermaker | ||
| John Gonzalez | lead writer | |
| Travis Stout | ||
| George Ziets | ||
Produced by | |||
| Chris Vandenheuvel | .... | producer: opening animation | |
Original Music by | |||
| Inon Zur | |||
Casting by | |||
| Timothy Cubbison | |||
| Brenda Marie Phillips | |||
Art Department | |||
| Daniel Kvasznicza | .... | matte painter | |
Sound Department | |||
| J. David Atherton | .... | supervising dialogue editor | |
| Matthew Brown | .... | dialogue editor | |
| Dustin Burford | .... | dialogue editor | |
| Chris Candio | .... | dialogue editor | |
| John Chominsky | .... | dialogue editor | |
| Jacob Craner | .... | dialogue editor | |
| Mark De La Fuente | .... | dialog recordist | |
| Harrison Deutsch | .... | dialogue editor | |
| Rob Ellenberg | .... | dialogue editor | |
| Erik Foreman | .... | dialogue editor | |
| Brook Lynn Fraser | .... | dialogue editor | |
| Ryan J. Frias | .... | dialogue editor | |
| Bawo Ijirigho | .... | dialogue editor | |
| Justin Kaupp | .... | dialogue recordist | |
| Iryna Kucherenko | .... | dialogue editor | |
| Scott Lawlor | .... | supervising sound editor | |
| Andrew Mezzi | .... | dialogue editor | |
| Dan Montes | .... | dialogue recordist | |
| Micheal Patterson | .... | dialogue editor | |
| Greg Sais | .... | dialogue editor | |
| Aaron Seiden | .... | dialogue editor | |
| Brad Semenoff | .... | dialogue editor | |
| Jaimie Siedow | .... | dialogue editor | |
| Zach Tison | .... | dialog recordist | |
| Anthony Tortorici | .... | dialog recordist | |
| Frank Turbe | .... | supervising dialogue editor | |
| David Veneziano | .... | dialogue recordist | |
| Will Volkmann | .... | dialogue recordist | |
Animation Department | |||
| Pete Woodley-Page | .... | animator | |
Casting Department | |||
| Austin Snyder | .... | casting associate | |
Music Department | |||
| Christopher S. Parker | .... | music supervisor | |
| Assaf Rinde | .... | composer: additional music | |
| Spikey Sato | .... | musician | |
| Paul Taylor | .... | orchestrator | |
Other crew | |||
| Philip Bache | .... | voice director | |
| Harry Buerkle | .... | voice director | |
| Clint Corley | .... | voice production coordinator | |
| Timothy Cubbison | .... | voice director | |
| Mikey Dowling | .... | audio producer | |
| Wes Gleason | .... | voice director | |
| Lucas Hirl | .... | voice production coordinator | |
| Stephen Leonard | .... | voice production coordinator | |
| Chad Quandt | .... | voice production coordinator | |
| Sam Riegel | .... | voice director | |
| Charlie Silver | .... | voice production coordinator | |
| Austin Snyder | .... | voice production associate | |
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| Mad Max Beyond Thunderdome | King of the Rocket Men | Super Star Wars: Return of the Jedi | The Man Who Would Be King | Big Trouble in Little China |
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| Full cast and crew | Company credits | External reviews |
| IMDb Action section | IMDb USA section |
For the record, I own the Ultimate Edition for Xbox 360, and have put the game onto my hard drive to try and diminish potential issues.
This review is a latecomer to the scene, as this game has been out for several years at this point. However, I think that I need to bring to light that while this game can be very enjoyable in the way most modern Bethesda games are, the terrible bugs that can randomly occur while playing this game greatly diminish the Fallout experience.
The story of the game is simple enough, and I won't review it this post. In short, it is a competent narrative that is a good enough hook to make the gamer invested in what happens. Side quests that are a staple of Bethesda sandbox games are omnipresent in this game, although I will say that it seems that compared to Fallout 3, this game seems to focus more on combat experience than quest experience. In Fallout 3 huge XP bonuses were gained only for completing quests. The more important the quest, the more XP awarded. In this game that still happens, but now there are bonuses in XP for completing certain combat challenges, such as killing X amount of enemies, popping pills Y amount of times, or drinking and eating Z amount of health. This isn't necessarily a detractor to the game, but it is a change and a focus shift that may bother some gamers.
The combat itself is very similar to previous Fallout games. VATS is still the go-to for combat, but one major improvement in the game was the ability to use iron sights for aiming guns manually. This is a very simple change, but it makes a big difference in combat, because alternating between manual aiming at enemies and using VATS becomes a more plausible option than in Fallout 3. There are several major problems that I personally have had in combat. Several times I have used VATS, only for my character to enter VATS mode for a prolonged period of time without shooting at the specified target. This is a problem because your character is still vulnerable in this mode, and you are rendered completely helpless to whatever enemies are attacking you. Another problem I have had is with the Mysterious Stranger perk. This stranger will show up and do his work, but then VATS mode will continually focus on him while you again helplessly take damage again. I have died at least fifteen times due to these two aforementioned bugs. I have had countless enemies get stuck in rocks or in walls, and have also at one point had to restart from a save because I walked over an uneven slope, and entered continuous and inescapable free fall.
Several other problems I have encountered are random freezing, and I have had several save files corrupt, ruining over 10 hours of game play. I have also occasionally had my screen change colors, often to an unplayable point where my screen was completely bright green.
Suggestions: Save often, and create at least five different save files. This will hopefully prevent losing progress from file corruption. If frame rate slows down, immediately save. Avoid the Mysterious Stranger Perk, and do not use VATS unless completely necessary. These are suggestions that solve the problems I have encountered, there may be more I haven't encountered. Overall it is a good experience, but all of the aforementioned issues have made it frustrating and unfortunately somewhat ruined the game experience for me.